gemini09
Forum Regular

Posts: 983
Registered: 04-03 |
I think part of the thrill is to be able to switch hiding places.
What about making use of
walking,
running,
and footstep sounds when you run? Allow running for only 3 seconds for the hiders? Etc.
Also,
the level design should consider one other thing. When we played hide 'n seek (I shouldn't have signed up for this project, .., but I won't back out), there were places that we just didn't bother to look, and places we couldn't imagine anyone could actually hide themselves in.
I think I will focus my map on shadows, and "closets", that can be used to hide behind, on top, under, inside, etc - mixed up, with surprises in store for all, or something...
Last edited by gemini09 on 10-20-12 at 09:12
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