traversd
Member
Posts: 524
Registered: 01-09 |
It's possibly overkill but since ports all handle lighting a little differently, I'd say if you want to get total darkness (as best can be expected) then use 0 for the light value. If some ports still afford some visibility at this level then I think it would just have to be accepted. Ultimately, like most multiplayer games, players will adjust brightness to suit as best allowed by the games so for a gamemode that really relies on visibilty cues you might need to look at offering complicated visuals as well (ie players of different colors could possibly blend into the environment). So a player might change their colour scheme to suit the colours in the map - I know I would ;0)
Interesting to see if any brown1 or startan player skins appear ;0)
Maybe that could be a powerup *L* change the player to texture like a particular wall texture.
Last edited by traversd on 10-31-12 at 06:54
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