Sergeant_Mark_IV
Member

Posts: 347
Registered: 12-09 |
Look, I usually follow a personal rule of not getting involved in this kind of discussion. I usually just say "Ok, it's just their opinion. I can't please everyone, and nobody is forced to like something", and then I just pretend that I haven't seen the thread.
But when I see a thread like this, with such extreme levels of bullshit begin posted, I must break this rule.
Phml said:
I tried it and within a few minutes I bursted out laughing at how cheesy and childish it is. Taunt straight out of a B action movie dubbed by some dude trying to act tough while recording in his bedroom.
Excuse me, but not everyone has money to hire a professional voice actor for a free mod.
To sum it up that way doesn't do it justice, the result manages to be even worse than the sum of these parts. Perhaps, particulary because it takes such a great game as a base and bring it down to the abysmal craphole many first-person shooters have been in for the last decade or so. This mod seemingly manages to take every terrible modern feature and shove it into an old game, creating the worst possible scenario: a game with poor gameplay *and* outdated eyecandy. It could be an ironic depiction, a statement about the stereotypical FPS gamer, but now comes the frightening part: there is no irony here.
Just because it has a (optional) feature of iron sights you think this makes this mod a clone of modern games? Dude, how can you talk this much crap?
Feniks said:
but its weapon sprites and sounds don't belong to Doom at all. They just feel too modern
All sprites are based in existing Doom sprite weapons. All weapons are centered in Doom-style. I don't get your point here.
BaronOfStuff said:
Looks good, but is simply style-over-substance shit and throws IWAD maps completely off-balance.
I don't understand what you are talking about. Brutal Doom's balance is based in the monster and ammo placement found in IWAD maps. I have played thru the original episodes on Ultra Violence and Nightmare levels many times, and the balance is perfect.
jongo said:
90% of players online use brutal doom for playing in coop (not survival) and just rush rush rush rush rush mindlessly. Tons of boomy sounds, visual effects all over the place and 10 deaths per minute, so playing it online makes me want to puke.
Offline it was fun for maybe an hour, then it got old. It either turns a well-balanced hard map into a mess suitable only for infinite life coop with no tactical apporaches ("IMEGINE CHILAX WITH BRUTAL DOOM, THATS HARD" case) or turns a well-balanced easy map into a horrible map suitable for one-time playthrough ("hey let's try doom2 with it" case) for me.
First, check your glasses. Not even 10% of Zandronum coop servers uses Brutal Doom. Everyone uses Real Guns Advanced or Hard Doom. Also, Grandvoid hosts one survival server if you haven't noticed it.
Second, you are having a bad time with the balance because you have not played enough. Many wads such as Alien Vendetta, Hell Revealed, Doom 2 Reloaded, Revilution, and others can be perfectly played with Brutal Doom in Ultra Violence Skill. I personaly enjoy playing the vanilla Doom 2 levels in Nightmare difficult, and I don't even need to save. Brutal Doom revamps the whole difficult of vanilla gameplay, it gives you a powerful starting weapon, weak points to kill big enemies faster, and actually deadly enemies that gives you a reason to always engage them and not just run and evade them. THe problem is not with BD's balance, the problem is with you. You are a casual gamer, and is trying to play hardcore maps with hardcore gameplay mod, probably using Ultra Violence skill when you shouldn't even be playing it with Hurt me Plenty with vanilla balance!
All other posts are based in personal taste, so, they are fine. I can't argue against it.
Last edited by Sergeant_Mark_IV on 10-11-12 at 17:41
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