LkMax
Junior Member
Posts: 151
Registered: 08-12 |
hex11 said:
The challenge as it stands is not very interesting. Anybody can pull a bigass fortress out of their ass and then laugh at Sandy behind his back like they just pwnd his sorry ass. No real challenge... So why not up the ante a bit? Your new map can't use any more vertices, linedefs, sectors, or things than the original E2M9. Let's see if you can actually make a "better" map within those parameters. If not, then it just means Sandy is still da king, baby! ;-/)
Edit: Well, 19 sectors might be hard to work with, but sticking with the same vertex count (150) and things (53) should allow enough room for interesting designs.
Hey, that's actually an interesting idea! I don't think I'll participate, though, since I'm already dedicated to a full original episode I'm working on (and studying a bit of ACS/Decorate).
hex11 said:
Edit: Well, 19 sectors might be hard to work with, but sticking with the same vertex count (150) and things (53) should allow enough room for interesting designs. [/B]
Not really, you can just make giant sectors of the same height and flats and abuse the "merge sectors" function. (I do something similar with some of my maps, but only when it is possible, not as a limitation imposed).
On the other hand you can't do this kind of stuff with linedefs and vertices without making looong same-looking corridors - that's the real challenge.
EDIT: Also, 10 Sectors.
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