Egregor
Junior Member

Posts: 118
Registered: 11-12 |
Find a way to disable run. Doomguy has always been a badass because he can out-maneuver every enemy, and even projectiles! slaughter-maps are only possible because of constant running. Contrasting this, Silent Hill is a survivalist game, where the main character has always felt weak and clumsy. How do you create that vibe in Doom? Weak weaponry, and most importantly, disabled run.
Oh, and I like the idea of this WAD being 2 or 3 very large 'open world' maps, with the 1st key hidden somewhere in the town. Make each 'dungeon' building (ie hospital, school, etc.) have main access through a key door(s). the first two dungeons would have the other 2 keys, while the last dungeon had a level exit. if you did this each 'world map' could have 3 of those dungeons. use walk over warping to make the 'darkness dimensions'. Using this setup would make the maps more linear-ish, which would match the Silent Hill theme.
Last edited by Egregor on 11-25-12 at 11:09
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