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Demon_Collector
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How long does it take you to make a level? just curious

Old Post 10-16-12 08:52 #
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Unholypimpin
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Well it really depends on how much detail will be put into the map, but id say 6 hours for a good 10-20 minute playtime map with standard detail. This is assuming you will devote the full 6 hours and not deviate onto other projects or tasks.

But in all reality I would say the average mapper finishs around 1-5 rooms a day because of normal distractions and other stuff that will get in the way. Which is why one map can take anywhere from half a week to 1 month to complete.

Old Post 10-16-12 09:33 #
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Springy
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Well with me I'm always starting new projects as my motivation these days has plummeted down to a whole new level. I still have maps from last year that need finishing, so in other words it takes me ages to get a map done.

Old Post 10-16-12 09:36 #
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cannonball
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Depends how large the map is, if it's small it will only take an hour or so, larger maps can take up to a week for me.

Old Post 10-16-12 09:40 #
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Obsidian
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If I'm not speedmapping, it usually takes me a couple of weeks. I'm a wee bit slow.

Old Post 10-16-12 09:40 #
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Memfis
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Very very very long time. Recently I finished another 1-minute map and I'm sure it took me at least 6-7 hours, possibly more. 10-15 minute maps take me months/years. This is because most of the time I don't make any progress, I'm just flying around in the 3D-mode unable to think of anything.

Old Post 10-16-12 09:45 #
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Khorus
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One megawad took me 2.5 years to make, another 26 days. So it kinda ranges. :P

Old Post 10-16-12 10:07 #
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ComicMischief
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I pretty much only map at weekends (too much stuff in the week, can't help it really) and it varies. I took two months on one level, but recently I did the token MAP07 tribute and it literally took the morning.

So I guess, it depends. However, that MAP07 was doodled onto paper when I couldn't sleep one night (first time I have ever done this) and it made the actual production of the map faster than anything I've done before. I may map faster with a better approach.

Old Post 10-16-12 11:38 #
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Agentbromsnor
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Oh god. I've released only a few maps, and I've been working on and off at them for months at a time. I'm the type of guy that is never really happy with it and always find new stuff to work out better, so its an almost endless cycle sometimes.

Old Post 10-16-12 12:12 #
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Avoozl
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To me it's more a question of "how long would I work on a map before giving up". I only ever started to map since early last year and I have been on and off making new map after new map, I make a little progress then get depressed and leave it, rarely ever going back to working on it, mapping just isn't something I can keep myself motivated in doing even though I really want to do it.

Old Post 10-16-12 12:57 #
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Maes
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It used to be much, much longer with the old tools such as DEU -typical times mentioned are in the month range -maybe in the week range for people with no life.

Old Post 10-16-12 13:24 #
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Phobus
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Anything ranging from a few hours to a whole year, in my experience. Depends on a range of factors, motivation being the biggest.

Old Post 10-16-12 14:14 #
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Pottus
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Depends on map format, if your going for a vanilla map crammed to the titties with as much detail as possible and keeping within the render limit your probably looking from anywhere between 2 to 3 times longer than a limit removing Boom map. This is mainly because it requires a lot more testing/experimenting whereas a Boom map you don't need to worry about constantly checking it over. A fast mapper can do about 1000 sidedefs an hour or 1000 sectors a day.

Old Post 10-16-12 14:34 #
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KiiiYiiiKiiiA
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To paraphrase Oscar Wilde: "This morning I took out a vertex and this afternoon I put it back in again."

So that should tell you all you need to know about my mapping speeds.

Old Post 10-16-12 15:00 #
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joepallai
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months to years lately. Not counting speedmaps the quickest I ever made a made was 3 weeks (thegate.wad in case your curious)

Old Post 10-16-12 15:04 #
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Pottus
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joepallai said:
months to years lately. Not counting speedmaps the quickest I ever made a made was 3 weeks (thegate.wad in case your curious)


Can we get a link to that ?

Recent work about a weeks worth of work.

It's not done, majority of those things are copy ceiling/floor slope things and vertex slopes in the west area.

http://imageshack.us/a/img441/4527/aboutaweek.png

Last edited by Pottus on 10-16-12 at 16:35

Old Post 10-16-12 16:23 #
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Snakes
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A typical, average-sized SnakesMap takes me about a week including gameplay and what-not. Unfortunately, I hardly open up DoomBuilder these days, so maps have been taking me a month or so.

Still, not long ago I threw together 3 full maps in a single week.

I was unemployed.

Old Post 10-16-12 16:56 #
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Pottus
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3 Maps in a week is pretty good!

Old Post 10-16-12 17:02 #
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Snakes
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I only wish I could map at that pace again. Alas... also, I've yet to make a map that passes the 9000 linedef mark, so it isn't like I'm making epic-sized monstrosities like the image you posted.

Old Post 10-16-12 17:08 #
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Six
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For me, around a month for a map with an average par time of 20 minutes.

I don't over detail my maps, so they're fairly moderate.

Old Post 10-16-12 17:19 #
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Pottus
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Snakes said:
I only wish I could map at that pace again. Alas... also, I've yet to make a map that passes the 9000 linedef mark, so it isn't like I'm making epic-sized monstrosities like the image you posted.


If it's vanilla maps within render limits like I said your looking at 2-3 times the development time.

Old Post 10-16-12 17:26 #
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Mechadon
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My average seem to run anywhere from 2 hours to 3 years.

Old Post 10-16-12 17:39 #
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joepallai
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Pottus said:


Can we get a link to that ?




Sure

http://www.doomworld.com/idgames/index.php?id=10535

Old Post 10-16-12 17:52 #
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TheMionicDonut
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Hours if it is a 32in24 map or speedmap, which is about 75% of my work.
2-4 Months for single player maps.
A weekend on a CTF map.

Old Post 10-16-12 17:56 #
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walter confalonieri
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ages, if it isn't a speed mapping stuff...

Old Post 10-16-12 18:05 #
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ArmouredBlood
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2-3 days (5-6 hours a day) up to a month if it's something like NG map 21. That was with a good 3+ hours every other day too. Latest map I have for NG2 has sat in dev hell though. Maybe half done and I spent at least 30 hours on it. I can't finish mapping big maps anymore.

Old Post 10-16-12 19:08 #
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Khorus
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Pottus said:


If it's vanilla maps within render limits like I said your looking at 2-3 times the development time.



What makes you say that?

Old Post 10-16-12 19:55 #
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Unholypimpin
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I once completed 2 maps in one day that played from 5-10 minutes, but that is because i had alot of motivation and also i knew roughly what i wanted in each room.

Usually a good habit is to finish the map layout then go back and put in detail.

Old Post 10-16-12 20:05 #
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hex11
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Maes said:
It used to be much, much longer with the old tools such as DEU -typical times mentioned are in the month range -maybe in the week range for people with no life.


I just started using the real DEU 5.21 and mapping for DOOM 1.2. Was using Yadex and DOOM 1.9 before. Still took me forever... Maybe this will help gain some focus.

Old Post 10-16-12 20:50 #
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Dragonsbrethren
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My last couple releases were speed mapped and the layouts only took me an hour or two. Still takes me forever to tune gameplay in comparison. I've found my pace has picked up significantly by not using DB2's 3D mode at all outside of a handful of things it's faster for. I used to spend way too much time doing textures in 3D. About all I use it for now is tuning sector heights, minor alignment adjustments (when I make id-style maps, I spend more time undoing the auto alignment from it splitting sectors than I do aligning) and things like stairs where it's much faster than filling in each height change via sector properties.

I've considered making a map in DEU for the hell of it. First editor I used was DeepSea and my map was terrible (not the editor's fault, I just didn't understand how the Doom engine worked at the time) and after that I pretty much gave up on mapping until DB1 came out. I'd like to use one of the older editors just to see what the guys in '94 had to put up with.

Old Post 10-16-12 21:24 #
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