Maes
I like big butts!

Posts: 10166
Registered: 07-06 |
Dragonsbrethren said:
I'd like to use one of the older editors just to see what the guys in '94 had to put up with.
The one factor that will certainly slow you down is the lack of automatic sector creation - when you draw a bunch of linedefs, even if you close them, that's ALL you are drawing. Sectors? Gotta fill those in yourself. EXTREMELY "fun" with nested and enclosed sectors.
Then again, this allows you to do some things that are no-nos in DB. There, if you go "against the grain" of how auto-sectors work, e.g. trying to split a sector in a way other than the One True Way expected by DB, you're gonna make a mess and create some "orphaned" sectors along the way, which will prevent you building the map's nodes until you save & reload. Also, in DB you can't lay down a closed shape WITHOUT it becoming a new sector (unless you explicitly unlink it....and remember to reuse the already allocated sector numbers, if you don't want "orphans").
On the converse, in DEU you can lay down several unfinished sectors, and then associate them with e.g. just one new sector (check e.g. the detail in Gorhic '99. You can also delete JUST a sector without affecting the LINEDEFS that use it. That would be near impossible to do with DB in a reasonable amount of time, as it's essentially contrary to how it works). It's a clear case of convenience vs flexibility.
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