PhantomTMac
Junior Member

Posts: 125
Registered: 10-12 |
Obsidian said:
Hmmm....you definitley need a bit of practice. Here's some advice: if you're a good Doom player you can usually make good Doom maps. Try play some of the more popular wads like Scythe and Whispers of Satan. Examine the gameplay and decoration and learn some of the tricks of the trade.
I second this. I'll try to be sympathetic because I'm sure we ALL remember how crappy our first few wads were (not that this wad is crappy). Actually, I'm pretty sure there was a "Worst Wad of the Year" award given out one year that was for everyone's first map ever made.
Anyways, I'm going off topic. Definitely open up some wads that you enjoy playing into the builder and examine the different linedef actions and overall design of the map. Get a feel for what would be the most enjoyable for you as the player. If something seems to be too difficult for most to progress or just seems to drag on, do NOT keep it that way. Make changes that make the wad seem more fun to play.
Another important aspect of a good map is the placement of enemies and weaponry. Don't start the first map having the player fighting more difficult monsters with nothing more than a pistol and a shotgun. Make your "Thing" placements gradually upgrade as the map progresses.
Lastly, always listen to criticism. Hopefully, no one on the forum will attack you for anything that they think you did wrong. Rather, we're here to help you maximize your map's potential enjoyment factor.
If you ever need some pointers, PM me. I've learned 95% of what there is to know about mapping, so I should be able to give you some help if you need it.
Good luck!
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