Eonfge
Warming Up

Posts: 23
Registered: 08-12 |
Shadow Hog said:
Tried it in GLBoom+ 2.5.1.3, and I gotta say, that is friggin' hard. I basically gave up before the blue key, because I was getting tired of having nowhere to turn to as a safe haven. I was able to pick off all the enemies up to the yellow door (through strategic ducking behind what little cover there was and far too many reloads of a save after death), but after that... getting slaughtered by Hell Knights if I rush in, getting slaughtered by homing Revenant missiles if I try to take the Hell Knights on slowly, getting slaughtered by Hell Knights, Pinkies and Lost Souls if I rush in when a gap opens up. And this is on HNTR (I know you said there wasn't any difficulty balancing, but there seems to be a little bit of it, seeing as the Revenants present in HMP are replaced with Hell Knights in HNTR). Ugh. I look forward to the proper lower-difficulty balancing you're implying is coming, or otherwise blasting through this with friends in Zandronum in the full pack, where death tends to be a slap on the wrist for us. Otherwise, I might return to my save there later...
One thing that really DOES need addressing, though: the little room you come down from has no Upper textures on the outside. It was rather jarring to see the flats extending so far, honestly. Also, there was a little sill filled with single rockets near the red door; I can't grab half of those. Unless there's supposed to be a way to actually get up there, you might want to look at it.
Thanks for your comments.
Truth to be told, I first started by placing all monsters with balanced counterparts for lower difficulties, but I stopped it because I also had to balance out the ammo and such. So yes, the first 5 minutes or so has HMP monsters.
I know that some of the tricks or unit set-ups in the maps are 'hard' and I intend to scale those down depending on the difficulty. Although truth to be told, I do think its close to fine for UV. The sill is actually a secret that requires some jumping. Might forgot to mark it as such.
I appreciate your comments and I shall really make improvements on it. I've almost finished the map to have a satisfying ending and then I'll scale the difficulties.
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