ForeverViLe
Junior Member

Posts: 126
Registered: 01-12 |
I'm about to finish my map soon, most of the gameplay is ready, I'm trying to make sure that there's enough ammo withot relying too much on infighting and then I'll have to set difficulty settings.
My map is kinda small and it includes a combination of some tough and a bit annoying ambushes.
Fortunately, the player will have an unexpected and a bit risky help in the main room.
Here's how it looks in db2, not including the monster closets.
http://i1341.photobucket.com/albums...zps385b0916.jpg
The 2 corners are traps of "frozen" revenants&arch viles there's no door there, only floor which is lowered by a switch.
There are 4 rooms: main room, red key room, blue key room and the yellow key-exit room, the rest of the map incliudes monster closets, scenary and the secrets.
Last edited by ForeverViLe on 10-25-12 at 18:59
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