Keeper of Jericho
Junior Member

Posts: 196
Registered: 12-09 |
Katamori said:
Hmm...I thought this project won't work because of the complicated definition of "room", but I'm glad you could solve it =)
I'd like to take slot MAP12. For name, write "Cyberdemon Heliport". I had an idea to this title and I want to make it now, for a short map =)
Yeah, I'm still kind of surprised by how dificult it turned out to be to define a "room". It seems so easy at first glance, until you start trying to explain it. =p
Consider yourself signed up for map 12. ^_^
hardcore_gamer said:
Sounds like fun. Count me in.
Sure thing, what episode or map do you want to take?
Agentbromsnor said:
Can somebody explain to me how to make a regular repeatable door (without a key) in vanilla Doom settings? I know how to make it in Hexen format, but I have no idea how it works in vanilla. :P
Quite easy. Make a sector for your door, have the lines textured with the door-textures face away from each other (so, the back of the lines must face each other), and give both lines the line-action 1 or 117. That should do the trick, I think.
walter confalonieri said:
ehy, i'll claim a episode 2 map too, i wanto do some experiments with "alien" theme....
*adds name to the list* Any particular map-slot in mind?
|