Keeper of Jericho
Junior Member

Posts: 195
Registered: 12-09 |
Agentbromsnor said:
The two maps I've seen in this thread so far look very symmetrical. :/
My map so far doesn't look very symmetrical, lol.
I only made one room yet, plenty of room for assymetry yet, heh. Though I like symmetry. In any case, don't worry about it, make your map as non-symmetrical as you want. =P
Olympus said:
I'll make an episode 1 map :)
Alright! Added to the list.
ForeverViLe said:
I've started working on map 13 I gonna call it "The Mutiny", I've finished one room so far and a small room behind the red key's door.
The goodies on the 4 slime falls are going to be the 4 secrets of the map, I'll probably make 2 more big rooms (blue key room and yellow key room) and a small room for the exit, 5 rooms in total.
Screenies from the first room:
http://i1341.photobucket.com/albums...zps001efebd.png
http://i1341.photobucket.com/albums...zpsf3a859c0.png
"The Mutiny" looks great! Really dig the texturing.
Gebstadter said:
I think the texture zip you uploaded might've gotten corrupted, either by your edits or by the upload site (which is popup hell, by the way): it's got all sorts of funky characters in some of the texture names and causes some missing texture errors in PrBoom (e.g. for DOOR3). The original cc4 texture pack has neither of these issues.
I've got an MD5 checksum of f8e05e83ea4b1940aced7b01a2c710d0 for the zip I downloaded, if that's useful in tracking down the problem.
Does anyone else have this problem? In any case, since the texture pack just includes a new sky texture, you can safely use the CC4 texture pack.
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