Keeper of Jericho
I played both "Vile's Lair" and "The Overkill", and I must say it's another two fine maps added to the project! Here's my two cents on them:
"Vile's Lair" has some great visuals, and is a good old slaughter map. It kind of resembles Plutonia's map 11 "Hunted", due to the massive amount of arch-viles, but there's a good amount of ammo to kill all hordes. The outside area kind of reminded me of the classic "Tower of Babel" from the original Doom, especially with the two Cyberdemons. I am a bit puzzled by the fact that most action takes place inside, while the wide open outdoors host only two cyberdemons and lost souls. And unless I played the map the wrong way, the final wave of Arch-Viles on the walls outside can be ignored completely. Still, it's a fine map with great visuals. We'll have to think of a suitable music track, though. With some polish during beta-testing, I'm sure it'll be a great addition to the project.
"The Overkill" was really enjoyable, too. Interesting mix of rock, tech and hell, and I liked the music. The one point of critique I could give is that on UV, it's really tough, especially when you have to take on three barons and an arch-vile with just a shotgun. There's also not enough ammo to kill all monsters on UV, because the arch-viles resurrect monsters faster than you can kill them with only a shotgun. Still, with some polish on the gameplay, this'll is a great map.
I also decided to place Dragonsbrethren unnamed tech base in map slot 8, because for some reason I felt it fits there. If you want me to move it to another slot, just give a holler, Dragonsbrethren! Let me know if you find a name for your map, too.
So, that's seven completed maps. That makes 7/32. We've passed the 25%!