Spider Mastermind
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Five Rooms of Doom: (32/32) - FINAL VERSION RELEASED! Download now!
Pages (28): « First ... « 16 17 18 [19] 20 21 22 » ... Last »  
Author
All times are GMT. The time now is 12:13. Post New Thread    Post A Reply
Katamori
Forum Staple


Posts: 2712
Registered: 08-10


HMBLRG

Progress in this thread! Yeah!

To be ontopic: lovely shots, Springy! I love 'em!

__________________
Interesting stuff around me:
Channel of Doom Let's Plays
Somewhere in Time project thread
Claustrophobia: Cybertown project thread

Old Post 11-08-13 00:13 #
Katamori is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Agentbromsnor
Member


Posts: 423
Registered: 04-12


I'm still following this thread. I'm very bored lately, so I might pick up mapping again because its very tempting seeing all of these awesome submissions. :)

Old Post 11-08-13 02:42 #
Agentbromsnor is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
joe-ilya
Nescient Member


Posts: 2622
Registered: 10-12


Can I replace some map?

Old Post 11-08-13 09:07 #
joe-ilya is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Agentbromsnor
Member


Posts: 423
Registered: 04-12


Is Keeper of Jericho still active in this topic?

Old Post 11-08-13 14:03 #
Agentbromsnor is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Keeper of Jericho
Member


Posts: 270
Registered: 12-09


I still am and I still visit doomworld daily, no worries. =) I've also continued work on my own map recently, with "Nabataea" being somewhere around 80% completion or so.

As for the other maps, I'm thinking of removing the specific-map slots and simply have people make maps per episode and the first 32 to get turned in will be the 32 we use in the final wad. The map order can be determined once I have 32 maps. How does that sound?

Old Post 11-08-13 14:43 #
Keeper of Jericho is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Agentbromsnor
Member


Posts: 423
Registered: 04-12


Well, it's already getting close to the 32 goal. I suggest simply taking the slots from people who haven't replied in a month or so, and let them get mapped by other people here.

Old Post 11-08-13 14:47 #
Agentbromsnor is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Keeper of Jericho
Member


Posts: 270
Registered: 12-09


Well, I've edited the first post. From now on, it's first come first served. The first 32 maps I receive are the ones I'll be using for the final product.

As a side-note, we might want to start looking out for a few custom images. A new title-screen would be the foremost priority.

Old Post 11-08-13 15:04 #
Keeper of Jericho is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Shadow Hog
Forum Regular


Posts: 764
Registered: 07-09


Right now I'm trying to decide what to do with the center area. I had some aggro'd Archviles teleport in while you aren't looking in an attempt to revive some of the monsters, but I actually managed to make it unwinnable on UV in doing so (far too many monsters, not enough cover from Archvile fire). Gonna need to rethink that.

Old Post 11-08-13 16:26 #
Shadow Hog is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
Agentbromsnor
Member


Posts: 423
Registered: 04-12



Agentbromsnor said:
Well, it's already getting close to the 32 goal. I suggest simply taking the slots from people who haven't replied in a month or so, and let them get mapped by other people here.


Please just don't throw away the finished maps, I'm still very proud of my opening map. XD

Old Post 11-08-13 16:27 #
Agentbromsnor is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Cacowad
Member


Posts: 327
Registered: 07-12


i totally forgot about this one... if someone can't finish his map i could probably make another one. one side note: all my maps are intended released under the freedoom license, if possible.

Old Post 11-08-13 21:55 #
Cacowad is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Agentbromsnor
Member


Posts: 423
Registered: 04-12


I'd like to finish my second entry again. I had a pretty severe HD crash a couple of months ago, but I already downloaded GZDoom Builder again and I'm pretty much ready to go. :)

Old Post 11-08-13 22:10 #
Agentbromsnor is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Springy
Senior Member


Posts: 1370
Registered: 09-12


I should note that mine needs testing still as none was done. Also, would I be able to make some changes later and still keep my spot?

@Katamori Thanks mate. You'll probably change your mind when you play it though, heh.

Old Post 11-08-13 23:54 #
Springy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Agentbromsnor
Member


Posts: 423
Registered: 04-12


Okay, I'm gonna continue working on my second entry.

Also, if somebody is looking for a test player, I'm feeling up for the task!

Old Post 11-09-13 02:11 #
Agentbromsnor is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Agentbromsnor
Member


Posts: 423
Registered: 04-12


Keeper of Jericho, please tell me you still have a back up of all the maps...

Old Post 11-09-13 04:03 #
Agentbromsnor is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Shadow Hog
Forum Regular


Posts: 764
Registered: 07-09


I know my map went down with my Fileden account, but I'm tidying up another version right now.

Map's taking me 40 minutes to go through on UV, though. (Not counting any time lost between saving and dying.) It's funny, because I didn't think I'd made it that long.

Old Post 11-09-13 04:40 #
Shadow Hog is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
Springy
Senior Member


Posts: 1370
Registered: 09-12



Agentbromsnor said:
Okay, I'm gonna continue working on my second entry.

Also, if somebody is looking for a test player, I'm feeling up for the task!


Yes please, sunshine. It's a mess though.

Old Post 11-09-13 11:45 #
Springy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Agentbromsnor
Member


Posts: 423
Registered: 04-12



Springy said:

Yes please, sunshine. It's a mess though.



Let me know when its done, and I'll happily give it a spin. :P

Old Post 11-09-13 14:32 #
Agentbromsnor is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Agentbromsnor
Member


Posts: 423
Registered: 04-12


I WAS going to show some screenshots of the map I'm working on right now, but apparently I can't, because in both Zandronum and PRBoom the screenshots show up black. I never had this before, so my guess is that this is yet another bug in the software or something.

Edit: No, the build-in screenshot function in Zandronum doesn't work either.

Anyway. I just tested my map in PRBoom and it looks fine.

FINALLY, I just said "fuck it" and made some screenshots using FRAPS:
http://img823.imageshack.us/img823/1561/z8pj.jpg

Note that the screenshot has a sort of blue haze for some reason. The map doesn't have this, obviously. Its just some artifact that FRAPS has.

Last edited by Agentbromsnor on 11-09-13 at 23:53

Old Post 11-09-13 23:39 #
Agentbromsnor is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Keeper of Jericho
Member


Posts: 270
Registered: 12-09


So, I updated the first post again to include all completed maps I've received so far. We're down to 23 complete in total! Not counting my own Nabataea map, we need eight more maps to meet the total of 32.

Old Post 11-10-13 00:34 #
Keeper of Jericho is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Agentbromsnor
Member


Posts: 423
Registered: 04-12



Keeper of Jericho said:
So, I updated the first post again to include all completed maps I've received so far. We're down to 23 complete in total! Not counting my own Nabataea map, we need eight more maps to meet the total of 32.


Awesome! It's down to the last phase then!

I think I have Boiling with Hatred done within a week or so.

Old Post 11-10-13 18:15 #
Agentbromsnor is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Springy
Senior Member


Posts: 1370
Registered: 09-12



Agentbromsnor said:


Let me know when its done, and I'll happily give it a spin. :P


It's practically done sunshine. I really want to see if the other difficulties are okay before I give it the seal of cr.. I mean completion.

Old Post 11-10-13 21:03 #
Springy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Agentbromsnor
Member


Posts: 423
Registered: 04-12



Springy said:

It's practically done sunshine. I really want to see if the other difficulties are okay before I give it the seal of cr.. I mean completion.



If its easier for you, you can add me on Skype. I also like to have a playtester handy for my map, so. :P

Old Post 11-10-13 21:16 #
Agentbromsnor is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Eris Falling
Forum Staple


Posts: 3097
Registered: 07-12



Springy said:

It's practically done sunshine. I really want to see if the other difficulties are okay before I give it the seal of cr.. I mean completion.



Check steam. I turned up eventually.

Old Post 11-10-13 21:26 #
Eris Falling is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Springy
Senior Member


Posts: 1370
Registered: 09-12


Oh, okay cheers lads! Yeah, I don't mind play testing your level later. I'll probably give results to you tomorrow.

Old Post 11-10-13 21:36 #
Springy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Shadow Hog
Forum Regular


Posts: 764
Registered: 07-09


First off, I think I've pored over this map long enough. Finally did difficulty changes - UV is suitably intense, HNTR is easier (although I dunno how much easier), HMP should be somewhere in-between. The column trap in the blue room moves faster on higher difficulties, which should be good for anyone who's trying to speedrun it (although since it takes me a good 40 minutes to run through, ignoring secrets, I dunno what an actual speedrun of this would look like - I'll be impressed if anyone's stubborn enough to see one through).

Have at it here, and don't hesitate to tell me if I missed anything, minor or major.

As for Anarchy.wad, I gave it a brief whirl in GZDoom last night (HMP, I think). Seemed okay; thought it could use some more health pickups, although since there's a Megasphere in the final room, it might be okay as a simple endurance run. Also thought it could use some armor, until I'd basically finished the map and went secret hunting and saw that blue armor I missed.

Only have a few niggling concerns: the computer texture at the far end of the Archvile's ambush corridor is somewhat misaligned, and then to the right of me, where the blue key door is, the little triangular structures jutting out show up as yellow instead of red - obviously because they're actually a zero-height sector instead of being one-sided walls, but you might want to mark them as Secret to obfuscate that.

Finally, I do have an idea for TITLEPIC/INTERPIC/BOSSBACK et al... still brewing it, though. I decided to sequence my own MIDI of the music I was thinking of in question instead of modifying somebody else's, and that's gonna take a bit. (However, I did hint at it in the screenshot thread...)

Old Post 11-10-13 21:45 #
Shadow Hog is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
Springy
Senior Member


Posts: 1370
Registered: 09-12



Shadow Hog said:
As for Anarchy.wad, I gave it a brief whirl in GZDoom last night (HMP, I think). Seemed okay; thought it could use some more health pickups, although since there's a Megasphere in the final room, it might be okay as a simple endurance run. Also thought it could use some armor, until I'd basically finished the map and went secret hunting and saw that blue armor I missed.

Only have a few niggling concerns: the computer texture at the far end of the Archvile's ambush corridor is somewhat misaligned, and then to the right of me, where the blue key door is, the little triangular structures jutting out show up as yellow instead of red - obviously because they're actually a zero-height sector instead of being one-sided walls, but you might want to mark them as Secret to obfuscate that.


Cheers for that. I kind of rushed the end seeing as I wanted this done and out the way. I am not sure how I missed that misalignment (that part was done a lot earlier this year when I felt like getting more into mapping again). I'll correct these problems and also take Eris' advice about something that I have forgotten about so thanks guys. Oh, just a thought wouldn't marking that as a secret mean that 100% secrets isn't possible?

Old Post 11-10-13 21:56 #
Springy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Shadow Hog
Forum Regular


Posts: 764
Registered: 07-09


That's tagging a sector with special 9 (I think? It's either that or 7). Marking a linedef as "Secret" makes it appear as a one-sided linedef in the automap, so you don't give away the existence of hidden doors.

Old Post 11-10-13 22:16 #
Shadow Hog is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
Springy
Senior Member


Posts: 1370
Registered: 09-12



Shadow Hog said:
That's tagging a sector with special 9 (I think? It's either that or 7). Marking a linedef as "Secret" makes it appear as a one-sided linedef in the automap, so you don't give away the existence of hidden doors.

Thanks for the clarification. I'll work on the map sometime this week as I'm still exhausted from drawing those last three rooms (from blue door part) the other day.

Old Post 11-10-13 22:41 #
Springy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
stewboy
Member


Posts: 558
Registered: 05-05


Are there any slots left? I only saw this thread now and it looks interesting.

Old Post 11-12-13 03:14 #
stewboy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Shadow Hog
Forum Regular


Posts: 764
Registered: 07-09


I think it's first-come-first-served at this point; if you can finish a map before somebody else does, you're in.

Old Post 11-12-13 03:16 #
Shadow Hog is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 12:13. Post New Thread    Post A Reply
Pages (28): « First ... « 16 17 18 [19] 20 21 22 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Five Rooms of Doom: (32/32) - FINAL VERSION RELEASED! Download now!

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.