Spider Mastermind
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Overheat
Pages (2): [1] 2 »  
Author
All times are GMT. The time now is 07:31. Post New Thread    Post A Reply
Memfis
Forum Legend


Posts: 5418
Registered: 04-07


short limit removing map01 replacement, will make more maps for this (not really). download

http://www.wuala.com/api/preview/kuchitsu/Doom_SCREEN/overhea1.wad/doom1162.png

Old Post 10-24-12 17:12 #
Memfis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Phobus
Forum Staple


Posts: 2880
Registered: 10-06


Fun little map, tasteful additions of new/different graphics... Fucking awful music :P It sounds a lot like ZDoom, the music library software it uses or my PC was choking on the track, but I'm actually not sure.


Anyway, I like it. Good little opener - would have benefitted from another few maps really. A Scythe-style 5-map episode would have been a winner I think, with suitable escalation between maps.

Old Post 10-24-12 19:00 #
Phobus is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Memfis
Forum Legend


Posts: 5418
Registered: 04-07


Maybe you'll like the original track better - http://www.youtube.com/watch?v=4Z_PKBxzm_g

Phobus said:
would have benefitted from another few maps really

Maybe, but I don't finish projects. :)

Old Post 10-24-12 19:05 #
Memfis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Pottus
Forum Regular


Posts: 797
Registered: 07-09


This map is well within Vanilla render limits memfis but crashes chocolate doom =)

Old Post 10-24-12 19:12 #
Pottus is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
TimeOfDeath
Forum Regular


Posts: 2638
Registered: 06-06


FDA with a stupid death.

It's too hard. ;)

Old Post 10-24-12 19:12 #
TimeOfDeath is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Phobus
Forum Staple


Posts: 2880
Registered: 10-06


The original version of that track is much, much more palatable and doesn't turn into (what sounds like) a crashing computer stuck on looping a small segment of sound, so yes, I do like it better :P

Old Post 10-24-12 19:13 #
Phobus is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Memfis
Forum Legend


Posts: 5418
Registered: 04-07


Pottus: maybe there is medusa effect or something
or you need to append flats/sprites
I'm not going to bother with all this, much easier to just say "limit removing"

Old Post 10-24-12 19:13 #
Memfis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Pottus
Forum Regular


Posts: 797
Registered: 07-09


I understand.

Old Post 10-24-12 19:22 #
Pottus is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Dragonsbrethren
Senior Member


Posts: 2398
Registered: 03-09


Yay, new Memfis map!

http://dkk.slickproductions.org/fil...hea1_db_fda.zip

(Pretty sure it is a Medusa error. Looked like one of the METAL panels was two sided on the automap.)

Old Post 10-24-12 19:32 #
Dragonsbrethren is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Hellbent
Forum Bellend


Posts: 4779
Registered: 06-00


wow, cool map.

Old Post 10-24-12 22:39 #
Hellbent is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Obsidian
Senior Member


Posts: 2403
Registered: 05-12


I can see(or rather hear) what Phobus is saying about the music, but the overall map is very snappy and well-made. I wouldn't mind seeing a few more maps myself. :)

Old Post 10-25-12 01:14 #
Obsidian is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Lizardcommando
I'm a good person because I like dogs


Posts: 2360
Registered: 12-01


Aside from that music, it's not a bad little map. Good stuff.

Old Post 10-25-12 02:31 #
Lizardcommando is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Ribbiks
Senior Member


Posts: 1230
Registered: 02-11


olo, I was gonna complain about the music but I see almost every post so far has already done so. aside from that twas a fun little map. demo

Old Post 10-25-12 02:40 #
Ribbiks is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Rizera
Member


Posts: 589
Registered: 12-07


FDA
I thought I was playing Doom 1 until the Rev appeared :)
Took almost more time to find the secret than to kill the monsters, and managed to almost die. Nice visuals on the map.

__________________
You are very welcome to watch my Doom speed demos: http://www.youtube.com/user/1ntru

Old Post 10-25-12 02:59 #
Rizera is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
myk
volveré y seré millones


Posts: 15177
Registered: 04-02


Good map, could work as a starter level for a set!


Memfis said:
or you need to append flats/sprites
Yep, which means -merge in Chocolate, instead of -file. Although I don't know if any limit was breached because I used Doom+ (longtics). Some apparently simple maps can have VPOs or whatever, so only testing can tell. There are no medusas, though. Those just slow the game down and don't terminate it.

Attachment: over_myk.zip
This has been downloaded 5 time(s).

Old Post 10-26-12 18:53 #
myk is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Memfis
Forum Legend


Posts: 5418
Registered: 04-07


Thanks to everyone for demos and comments. I'm trying to make map02... And I think there is definitely something wrong with the ports that people who complained about the music use. Sounds perfectly okay for me in PrBoom-Plus.

myk said:
There are no medusas, though. Those just slow the game down and don't terminate it.

Hmm, indeed, but they crash Chocorenderlimits for some reason (on this wad for example). Weird.

Old Post 10-26-12 19:36 #
Memfis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Dragonsbrethren
Senior Member


Posts: 2398
Registered: 03-09



myk said:
There are no medusas, though. Those just slow the game down and don't terminate it.

Medusas (at least some of them) kill Chocolate Doom. (See whatever that one Plutonia 2 demo is as an example.)


Memfis said:
Thanks to everyone for demos and comments. I'm trying to make map02... And I think there is definitely something wrong with the ports that people who complained about the music use. Sounds perfectly okay for me in PrBoom-Plus.

Yeah, the music sounded fine to me too. I use Bassmidi with an SC-55 soundfont.

Old Post 10-26-12 20:06 #
Dragonsbrethren is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
myk
volveré y seré millones


Posts: 15177
Registered: 04-02


Vancrash has a medusa near the start, on that rusty texture... anywhere else? I played it in Doom+ and then played the demo in Chocolate and Chocorenderlimits and none of the engines crashed. Anyone know which Plutonia 2 demo with a medusa supposedly crashes Chocolate? If it occurs, it should be a Chocolate bug because in all my years playing and seeing very many medusa effects in vanilla, I don't ever recall it crashing because of them.

By the way, that music sounds bad no matter what it's played with :p


TimeOfDeath said:
FDA with a stupid death.
Nah, just a very smart revenant!

Old Post 10-26-12 21:38 #
myk is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
mouldy
Senior Member


Posts: 1369
Registered: 02-12


wow that music went a bit experimental.. nice map though.

Old Post 10-26-12 21:47 #
mouldy is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
myk
volveré y seré millones


Posts: 15177
Registered: 04-02



myk said:
I played it in Doom+ and then played the demo in Chocolate and Chocorenderlimits and none of the engines crashed.
Interesting, I tried playing the level with Chocorenderlimits and Chocolate Doom and they both terminated consistently when I looked toward the medusa. That seems to show that the bug is only triggered when input from the mouse and keyboard is available...

Here is my demo. Does it crash when you guys play it?

Edit: It's not related to playing and playback but to what you do in the map. If you turn left early, it gets terminated, but if you go right and open that section like I do in the demo, when you look back at the medusa Chocolate doesn't die. This issue occurs in Chocolate but not in vanilla.

Attachment: vanc_myk.zip
This has been downloaded 5 time(s).

Old Post 10-26-12 21:49 #
myk is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Dragonsbrethren
Senior Member


Posts: 2398
Registered: 03-09


Yeah, same result. I'm getting a crash if I look to the left before hitting the switch. Once I hit the switch I can look at it just fine.

Old Post 10-26-12 22:03 #
Dragonsbrethren is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Memfis
Forum Legend


Posts: 5418
Registered: 04-07


Wow, that medusa stuff is freaky.
And can someone please tell me where exactly that midi sounds bad? Just curious. :D This is how it sounds on my system - mp3.

Old Post 10-26-12 22:13 #
Memfis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
myk
volveré y seré millones


Posts: 15177
Registered: 04-02


Heh, well, two things are getting mixed up here, a supposed technical issue and not liking the music :p

By the way, I found the Plutonia 2 demo you mentioned, Dragonsbrethren. It's an intro demo and it's mentioned in the existing and open bug report for this issue. The report also mentions the bug apparently getting fixed in some versions or a way to get it to play by playing and then using End game, but all of that is just corrupt memory juggling. Whether and when it gets triggered depends on in-game events and also on the engine build.

Edit: And here's another report on the same bug. It mentions some demos you recorded, Memfis (and Never_Again evidently posted it.)

Old Post 10-26-12 22:31 #
myk is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Ribbiks
Senior Member


Posts: 1230
Registered: 02-11



Memfis said:
Wow, that medusa stuff is freaky.
And can someone please tell me where exactly that midi sounds bad? Just curious. :D This is how it sounds on my system - mp3.



I extracted the midi from the wad and verified that it plays fine in quicktime or whatever else, but for some reason it goes to shit in prboom+ for me.

here's a recording of the audio I'm getting: http://www.mediafire.com/?qrj04lz7c3ok2gz

notice around 1:30 the notes fail to stop sustaining, creating a huge mess.

Old Post 10-26-12 23:01 #
Ribbiks is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Dragonsbrethren
Senior Member


Posts: 2398
Registered: 03-09


Just watched everyone else's demos. Kind of funny how we're all fixated on those new barrel sprites.

Old Post 10-26-12 23:14 #
Dragonsbrethren is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
cannonball
Senior Member


Posts: 2212
Registered: 07-11


played it, as I would expect from your maps, it looks good and plays nicely though ammo and health is pretty scarce. I fell for those barrel sprites too :P. The music didn't bother me too much, though I have spent 7 hours at work listening to terrible music played throughout the store I work in....

Old Post 10-27-12 01:53 #
cannonball is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Platinum Shell
Forum Regular


Posts: 772
Registered: 08-11


Holy shit, memphis, did you by chance get inspiration for the music from this? :)

Old Post 10-27-12 03:25 #
Platinum Shell is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
NiTROACTiVE
Forum Regular


Posts: 881
Registered: 03-11


I just played this WAD and it was fun and creative. I also managed to find the secret, completed the map in 5:58 and also got 100% of kills and items. The only problem was the music that sounded pretty crappy. Was it because I used FMod as the MIDI Device or did you create it that way?

__________________
Radioactive & Explosive | YouTube | deviantART | Twitter | Project: Illuminatus (32-level Megawad) [Beta Testers Wanted]
Previously Known as NitroactiveStudios

Old Post 10-27-12 06:06 #
NiTROACTiVE is online now Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Boared
Warming Up


Posts: 26
Registered: 07-12


Just played your level today and it's a nice litte map. Not too hard, but also not dull. Nice detailing, looked like classic doom I made for doom II (but more detailed ofcourse). Music goes haywire in zdoom but plays nicely along in pr-boom+ (v2.5.1.3).

Cheers!

Old Post 10-27-12 10:13 #
Boared is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Memfis
Forum Legend


Posts: 5418
Registered: 04-07


making map02...

http://thumb4.wuala.com/previewImage/kuchitsu/Doom_SCREEN/DEV/doom1248.jpg

Old Post 12-17-12 15:51 #
Memfis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 07:31. Post New Thread    Post A Reply
Pages (2): [1] 2 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Overheat

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.