Saliva
Green Marine

Posts: 47
Registered: 02-12 |
Damn. I could've used you in the beta testing stage :) Well I'll run a test with a couple more ports and see what can be done about it.
Unfortunately I already uploaded it ro the idgames archive. It's still in incoming but I don't have permission to delete it.
Is there still a way to remove it before it gets reviewed?
EDIT: I just tested it with the settings you suggested. Indeed, when you use complevel 2 it generates those glitches. I ran a test with Doom95 a couple of days ago and it had the same problems.
I didn't pay attention to it because the level wasn't meant for vanilla Doom2 anyway.
It runs fine in PrBoom and Prboom+ without complevel2 though.
There's one thing that's a bit strange. Those potions in your first screenshot...Every one of them has the same distance from the wall, yet when I tested it only 2 were positioned wrong.
Last edited by Saliva on 11-01-12 at 19:51
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