Sarcose
Mini-Member
Posts: 54
Registered: 08-04 |
I don't mean just a weapon replacement or two, but that is of course preferred. I'm referring to a mod that was rebalanced to make it more melee-centric, with monsters worth meleeing that don't die cheaply to it (like all the monsters you can currently melee in Doom and Doom 2), that provide a challenge without slaughtering you mercilessly (like all the ones you can't).
If not it's going to go on a backburner for something I'd like to do, a pipe dream. I had an inspiration of using ZDoom's secondary fire function (if available) for the punch as a grab for making a human(demon?) shield, or maybe if you punch while in the air it becomes a kick that knocks you and the opponent back. (bonus points: jump kick a grabbed foe and he flies away and temporarily becomes a small-damage projectile like the Lost Soul, triggering hate from other monsters ("WHY DID YOU LAND ON ME GET OFF OF ME IMP-STEVE GOD YOU SMELL LIKE ASS")?)
|