Matt534Dog
Member

Posts: 319
Registered: 06-11 |
After you destroy the decoy and jump into the hell portal, you find yourself in a very strange world full of strange new threats. Charging forth against the evils of hell, you encounter even nastier threats that will fill your life with excruciating pain. Hell is attacking with full force, and the demon's are pulling out all the stops! Are you up to the task, hero?
Interception: Part II, the sequel to Interception, is a vanilla-compatible partial-conversion to be run with DOOM2.wad. This megawad will feature the usual 32 levels, split into three episodes, that will take you into the very heart of the hellish invasion. The wad will also feature five new enemies, a new final boss, a new texture pack, and a new OST.
Of course, I can't do all of this alone, so I'm going to call upon the help of the Doomworld community once again to help make my vision come to life.
Episode 1: Maps 1-11: The other side of the portal. At first glance, this environment looks as hellish as usual, except less red, as if Hell has frozen over. Then you realize that things are a bit off as you go along. The only mapping restriction is that you keep it looking like Hell frozen over.
Episode 2: Maps 12-20: The surface of an alien world. The architecture is very strange in this world; it doesn't feel like Earth at all. The mapping restrictions would be to have a nice balance between the outside areas and the shiny techbase areas. Make it look alien to the player.
Episode 3: Maps 21-30: The heart of the invasion. It all comes down to this... The only requirement would be to try and go for a mix between the first two episodes' styles when mapping for this one.
Secret Levels: Maps 31-32: A completely different dimension! One that's even stranger than the one you're currently trapped in. Go all out for this one! NO RESTRICTIONS!
Leave a reply to claim a map slot below!
Map List:
+Strikethrough = Claimed Slot
+Bold = Finished Map
-MAP01 -Matt534Dog + Pottus
-MAP02 -Matt534Dog
-MAP03 -Matt534Dog
-MAP04 -Processingcontrol
-MAP05 -purist
-MAP06 -BloodyAcid
-MAP07 -franckFRAG
-MAP08 -Olympus
-MAP09
-MAP10 -Joseph Lord
-MAP11 -Pottus
-MAP12
-MAP13 -sgt dopey
-MAP14
-MAP15
-MAP16
-MAP17
-MAP18 -cannonball
-MAP19
-MAP20 -Processingcontrol
-MAP21 -dobugabumaru
-MAP22
-MAP23
-MAP24 -Pottus
-MAP25
-MAP26 -Pottus
-MAP27
-MAP28 -Processingcontrol
-MAP29
-MAP30 -Matt534Dog
-MAP31 -Razen
-MAP32 -stewboy
Mappers
-Matt534Dog
-Pottus
-Obsidian (Maybe)
-Razen
-Processingcontrol
-BloodyAcid
-purist
-stewboy
-cannonball
-dobugabumaru
-sgt dopey
-Joseph Lord
-franckFRAG
-Olympus
This project will also feature six new enemies (one of which is the final boss)!
New Monsters:
-Former Human Replacement: UNKNOWN
-Former Sergeant Replacement: UNKNOWN
-Chaingunner Replacement: UNKNOWN
-SS Nazi Replacement: UNKNOWN
-Hell Knight Replacement: UNKNOWN
-Icon of Sin Replacement: UNKNOWN
Any suggestions towards these new enemies will be taken seriously, so don't hesitate to leave any comments you may have!
If you want to be an artist or musician on this project leave a reply below and get your name featured on the list!
Musicians:
-PRIMEVAL
-XenoNemisis
New textures will also be added in a texture pack to fit the new environments. Nothing too serious, just a few textures to set the mood. Feel free to make your own textures, as long as it fits the theme of the episode you're mapping for and the overall Doom look.
Artists:
-Matt534Dog
Leave any and all comments and suggestions below!
Last edited by Matt534Dog on 12-12-12 at 04:47
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