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alterworldruler
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Posts: 554
Registered: 10-06



Xaser said:
Why can't you get the DECORATE code from the wad he just posted?
Take it easy Xaser, I've sent him the code in a PM and he fixed it perfectly. He was just being polite ;)

Old Post 11-25-12 21:14 #
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Alwaysdoomed
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Your welcome glad I could help out.

Old Post 11-25-12 21:21 #
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walligig
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Posts: 57
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hmmm, I downloaded both files then tried to run it with gzdoom and got this;

ERROR: THINGS not found in MAP01

Old Post 11-26-12 17:54 #
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alterworldruler
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walligig said:
hmmm, I downloaded both files then tried to run it with gzdoom and got this;

ERROR: THINGS not found in MAP01

Very strange, it works fine for everyone else including me. Try redownloading it, at least the 2a.

Old Post 11-26-12 18:01 #
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walligig
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I got it working, I think it was something with me trying to jump to map01 using ZDL. I told it to go to titlescreen instead and everything worked fine. I didn't much but so far its really fun. I can't wait to play more later.

Old Post 11-26-12 18:56 #
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alterworldruler
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Main post was updated with a little FAQ explaining the mod's history, one major plothole everybody will spot and possibly the future. Enjoy reading it.

Old Post 12-07-12 11:45 #
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alterworldruler
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Bump, the final version's out, enjoy.

Old Post 03-20-13 20:15 #
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CorSair
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Said already in ZDoom forums: It's awesome.

Few minor bugs:
In Outer City, there's a lift that can be only activated once from four sides. It's that watch tower in north corner.
Also, when you get into next map from Outer City, into the Malice PD HQ, the main door opens only once. After that, you gotta noclip through it.
You should double-check if the correct doors and lifts are put into "Repeatable action." :)

Plus, there are some places that doesn't have texture, showing HOM effects. But they're places where player rarely goes to, or drops to.

Old Post 03-21-13 09:51 #
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alterworldruler
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CorSair said:
Said already in ZDoom forums: It's awesome.

Few minor bugs:
In Outer City, there's a lift that can be only activated once from four sides. It's that watch tower in north corner.
Also, when you get into next map from Outer City, into the Malice PD HQ, the main door opens only once. After that, you gotta noclip through it.
You should double-check if the correct doors and lifts are put into "Repeatable action." :)

Plus, there are some places that doesn't have texture, showing HOM effects. But they're places where player rarely goes to, or drops to.

Alright, keep playing it to the end, be aware that I won't be able to fix these for a while, as i'll be changing hard drives in my PC and thus reinstall stuff, that will take a while. Plus i'm on a break right now but posts like these will remind me what to do.

Old Post 03-21-13 10:02 #
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KiiiYiiiKiiiA
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Posts: 1010
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This is actually one of the most unique projects kicking around the se forums at the moment.

Having played through it, it is really worth a look even if it is not your usual 'thing'.

Really enjoyed this, and it is obvious that this has had so much work put into it.

The plasma shotgun weapon is pretty awesome too!

Old Post 03-22-13 11:10 #
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Nevan
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alterworldruler said:
Bump, the final version's out, enjoy.


Took you long enough. :P

Old Post 03-22-13 14:11 #
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Demonologist
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Whoa, now that's something! I'm on level 5 now and I'm thoroughly enjoying it, reminds me a lot about Harmony plus Star Wars. Outstanding work, dude! I also like the music very much, awesome stuff.
Dammit, I'd like to see more of something like this when it comes to gzdoom projects, that's just how it should be.

Old Post 03-22-13 21:22 #
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alterworldruler
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Things took faster than I thought and the 1.1 is out
Link: https://www.dropbox.com/s/3tbfjdoufj1a80e/SCMain.wad

Changelog:
- The secret gun no longer breaks boss's health bars, neither breaks the STATK boss.
- You no longer can jump out of the map on STATK
- A lot of HOMs
- Made the slot 7 gun stronger.
- One of final boss's attacks were bugged due strange default behavior of A_LOOKEX
And a lot more.

Things to come in 1.2:
- Dialogue boxes replacing current way the cutscenes are done.
- Spellchecking of the entire story.

Additional note for those who say Soulcrusher should have all-around custom graphics:
There's nothing I can do about it period, Nmn left the doom community long time ago, I asked for help of likes like
Eriance and other zdoom artists but unfortunately got no help. So could you kindly deal with it?

Old Post 03-29-13 11:45 #
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alterworldruler
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The new and final update is out, spellchecking wasn't done, some intended features could'nt make it in due time constraints.

This is a minor update that is intended to make this wad ready for /newstuff reviewing or cacowards (it got nominated). What is fixed:

- The shops work properly now and you can't activate two of them in a row.
- Other minor bugs

What is new:

- Some of the old story text was brought back in form of dynamic messages

Aaaand with this update, i'm calling it quits with doom modding, for an unknown amount of time to come, i'm busy with college, life and so on.

Same DL link as in previous post (I just updated the file)
Coming to /idgames soon.

Old Post 05-14-13 09:40 #
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