I would like to offer your attention to the 9-maps wad for PrBoom-Plus sourceport (and for those supporting its features). This time Doomguy must pass through woods and mountains, caves and vaults, temples and tombs, while destroying evil presence on his way.
The basis of wad's musical theme are Russian folk songs and songs from Soviet movies. Even though some people offered me to replace wad's music on something more "doomalike", but in my opinion, it completely ruins wad's atmosphere. Nevertheless, if someone doesn't like this given type of music - you can replace it with your own.
Demos, let's plays and video guides are welcomed.
Have a great game!
on the 3rd and 4th maps the music messes up in gzdoom, keeps freezing and playing one note for ages. I'm guessing it will work ok in prboom, unfortunately I can't get on with the mouse controls in that though...
mouldy said: on the 3rd and 4th maps the music messes up in gzdoom, keeps freezing and playing one note for ages. I'm guessing it will work ok in prboom, unfortunately I can't get on with the mouse controls in that though...
I agree with your detractors, better atmospheric music (not even more doomy) would be much better.
Also, with such compelling verisimilitude, it seems almost a shame not to have custom monsters designed specifically for this Zelda-like world. I was half expecting to encounter one of these: http://khailee.com/wp-content/blog-images/WhatssogreataboutMountKinabalu_10770/goldenaxe7.gif
You should put them in your map and make them run away from you but if you "kill" it it gives you health 5 potions.
I had a problem with map 8, the traps and tricks one. I dealt with all the rooms behind the openable doors, but can't seem to find any switch that opens the 2 sealed doors either side of the red door. Am I missing something? The switch in the room opposite the red door doesnt seem to do anything.