Blackfish changed my title again
(Read about Part 1 here!)
As military shooter franchises like Call of Duty, Medal of Honor, and Battlefield have taken the gaming industry and first-person shooter genre by storm, we've seen the emergence of such features as linear levels, cutscenes and constant interruptions, regenerating health, and even QTEs (quick time events) in our games. These mechanics and the games that "pioneered" them are exactly what Call of Dooty II: Green Ops is meant to parody. In the original game, Call of Dooty, I took the legendary E1M1, Hangar, and butchered it with a modern twist. This time, I've given E1M2, Nuclear Plant, the same treatment and even taken it a step further with brand new features like achievements and a bloody screen effect when hurt.
- Digital copy of Call of Dooty II: Green Ops (Requires Doom II to play)
- Standard Edition content plus...
- Digital copy of the original Call of Dooty (Requires (Ultimate) Doom to play)
- E1M1/E1M2 before/after gallery
- Limited Edition content plus...
- Official Soundtrack
- Achievement icons
- Special Edition content plus...
- Green Ops Marine papercraft
- "The Making of Call of Dooty II: Green Ops" document
- "Green Ops Armor" DLC
If you would like to see the WAD in action before downloading, please check out this walkthrough video.
Some of you might also ask, "Will there be a Call of Dooty III?" Yes, but only if Activision announces another Call of Duty title. (Come on, you know it's inevitable!) If I do create another one, it will be based on E1M3, Toxin Refinery. I'm trying to follow the levels in order and if I have to, I'll complete the entire first episode of Doom in this style over the next several years. I hope that some of you get a kick out of this and if you have any suggestions for the next one, please do let me know! Thank you for your time and interest.
Last edited by chubz on 11-17-12 at 05:59