Baron of Hell
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > [Project Herbitech] a WIP single player map.
 
Author
All times are GMT. The time now is 15:57. Post New Thread    Post A Reply
NerdKoopa
Junior Member


Posts: 159
Registered: 08-12


So, I decided to show some progress on my Doom 2 map, currently with the project name of Herbitech. (It was originally going to be the final name, but then I googled it and found out that a company called that already exists.)

The basic premise is that the players find themselves in a facility that conducts research and development of genetically manipulated plants, now abandoned due to the demon infestation.

I wanted this map to have an unique art style. White, orange and black are the dominant colors in the facility's interiors, and most of the big computer equipment have a retro-futuristic twist to them. It might not be very doom-like at all, but at least it will stand out.

Now for some screenshots with short explanations. Please note that everything you see here is still heavily WIP.

http://img27.imageshack.us/img27/7193/herbiscreen1.png
A view of the main lobby, slowly being taken over by a rogue experiment due to lack of surveillance. The fountain is eventually going to have a sculpture on the top (now if I only could figure out a design other than a DNA helix).

http://img528.imageshack.us/img528/4567/herbiscreen2.png
A closer look at the pulsating fruiting bodies of the rogue plant. The pulsating is there to make the player feel icky and uneasy near these things. You will find several of them through the map.

http://img20.imageshack.us/img20/1831/herbiscreen3.png
A look at the offices.

http://img202.imageshack.us/img202/3605/herbiscreen4.png
The conference room. I thought this was a funny way of explaining what a chainsaw is doing in a place like this.

http://img826.imageshack.us/img826/732/herbiscreen5.png
A product display. I'm thinking of adding a "Our top products" sign or something.

http://img338.imageshack.us/img338/6721/herbiscreen6.png
Pretty self explanatory. The typo in the poster has been fixed by now.

http://img834.imageshack.us/img834/5018/herbiscreen7.png
Inside research and development.

http://img87.imageshack.us/img87/7528/herbiscreen8.png
Still in r&d.

http://img600.imageshack.us/img600/4725/herbiscreen9.png
Oh my... What a mess. This is the source of the plant infestation.

http://img23.imageshack.us/img23/2738/herbiscreen10.png
The greenhouse. I wouldn't eat the tomatoes if I were you. They didn't quite work out the problems with this specimen.

Last edited by NerdKoopa on 11-16-12 at 19:54

Old Post 11-16-12 15:36 #
NerdKoopa is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
gemini09
Senior Member


Posts: 1218
Registered: 04-03


looks great, man. The office areas look well designed in particular.

Up high! :)

Old Post 11-16-12 15:42 #
gemini09 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
KiiiYiiiKiiiA
Senior Member


Posts: 1429
Registered: 04-11


This looks cool and unique. Good stuff.

Only one map you say? :{

Old Post 11-16-12 15:43 #
KiiiYiiiKiiiA is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
walter confalonieri
Senior Member


Posts: 2183
Registered: 07-09


this looks really cool!

Old Post 11-16-12 17:42 #
walter confalonieri is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Z86
Junior Member


Posts: 110
Registered: 07-11


Nice design! Are those textures hand-drawn?

Old Post 11-16-12 17:48 #
Z86 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
NerdKoopa
Junior Member


Posts: 159
Registered: 08-12



Z86 said:
Nice design! Are those textures hand-drawn?

Thanks! They are a mixture of hand drawn and Paint.net magic. The custom computers, the clean doors, the sprites, the tile walls and the lower halves of the two tone walls are hand drawn. The vines and the white parts of the two tone walls are made using noise and blur.

Old Post 11-16-12 17:59 #
NerdKoopa is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Katamori
Forum Staple


Posts: 2712
Registered: 08-10


I love the (partially) cartoonish feeling of your textures. Don't forget the flats =)

Tip: alo doN't forget to change the sky. I think it doesn't fit to the style.

Old Post 11-16-12 18:31 #
Katamori is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
NiGHTMARE
Forum Legend


Posts: 5012
Registered: 05-00


Nice :).

BTW there's a typo in the sixth pic - it's "foreign", not "foreing".

Old Post 11-16-12 19:06 #
NiGHTMARE is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
NerdKoopa
Junior Member


Posts: 159
Registered: 08-12



NiGHTMARE said:
Nice :).

BTW there's a typo in the sixth pic - it's "foreign", not "foreing".


Thanks for the heads up! Gonna fix it now.

Old Post 11-16-12 19:46 #
NerdKoopa is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
BloodyAcid
Senior Member


Posts: 1311
Registered: 09-11


Very nice! Wonky monster recolors might work here, or weapon sprite mixes

Old Post 11-16-12 21:50 #
BloodyAcid is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
grouchbag
Member


Posts: 346
Registered: 05-12


I would LOVE to playtest your map!Looks great!

Old Post 11-17-12 01:17 #
grouchbag is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 15:57. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > [Project Herbitech] a WIP single player map.

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.