here's an fda. I agree with danne, too easy on UV, mostly because of the absurd amount of health laying everywhere. Also I found a few bugs that you may or may not know about already:
map01: you can skip some stuff by hitting a switch from the outside (see demo)
map04: you only need 1 key to finish because you can hit the exit switches from adjacent rooms
map07: it looks like you could get stuck if you wandered behind the BK room
Urban Space Cowboy, I know both Hellcore, I just couldn't understand the similarity you warned. =) don't worry, this WAD is tested properly! At least, according to the source port. :P
Ribbicks: Thank you! The mentioned map04 and map07 bugs were fixed since I watched dannebubinga's demo. That map01 mistake is funny: that map is so old (I made it 'bout 6 months ago) and I've never known about that. I'll fix it by putting the switch into the wall. =)
Difficulty will be fixed in the last phase. I'm not a good playtester, sadly. I don't want to screw around with it now.
valkiriforce said: I haven't heard from this for a while and I was wonder how it was coming along? Great stuff going on, by the way!
Thanks! Well, sadly, since I moved my PC into the hostel, somehow, my "creativi-tank" is empty...I absolutely neither have time nor ideas nor mood. There's almost nothing I changed in the WAD since February.
However, I promised that I'll never give it up and I still keep it. Maybe I'll pause mapping for some weeks (maybe months - maybe even years...) and I'll continue it then.
Or not. Depends on a lot of things. MAP04 will be definitely finished because of its individual atmosphere.
dannebubinga said: [...]stick to this idea and finish it. You've started thousands of project and just left them after some half-assed attempts. Just saying for your own best. Mapping will become much more enjoyable after you've released something, even if it kinda sucks.
I took a longer break with Doom mapping while I made experiments with game programming. Also, now I want to finish a map to MAYhem 2013, and I don't have much ideas for this project, so...I don't know...
SOme kind of release is gonna be made definitely one day - but I can't promise that the project will have 32 maps!
I realised that there was a lot of maps I've made for community projects but were never released. Since Somewhere in Time is gonna be the essential Katamori WAD, I think I can add them to this project!
MAP19: The Waste(d) Legion added! It was made in late August 2012 for a Doom2 MAP05 speedy remake contest.
Sorry, no screenshots now, 'cause I'm lazy to do them. But expect for a new release!
At the moment, I have enough enthusiasm again to create things, etc.! Also, because screenshots were very low-res (since they were made in Chocolate Doom), I decided to make a way stonger eyecandy than ever! With GZDoom!
MAP03: The Parking House, main building exterior
This map is gonna be a semi-remake of Katamori 1024 MAP04: No Parking. I still think that that map is better, I hope this map can reach a similar quality.
The final act, based on Iron Maiden's "Alexander The Great", which is the last song of album "Somewhere in Time" - and also the last level of the "Somewhere in Time" WAD. Or the last song. Or, whatever.
I returned after a long "blackouT", which was an excellent occasion for me to go on with this project. I finished two maps and the third one is on way. After that, I'm gonna take another break, but before it happens, I'd be happy if some more testers would join to try my maps and help with them.
Plut said that architecture is okay but maps are boring and too easy. Sadly, I'm kinda bad at playtesting and making gameplay, so I need advices from you. That's why I ask for joining or at least, for giving it a try.