Ragnor
I do see the humour in a mod sneakily changing my title

Posts: 819
Registered: 01-08 |
What annoyed me most about Gothcha was that it was AFTER "The Citadel". Citadel felt like the final City level, you were afterall going through the city to get to the source of the invasion, and it ends in two castle-like maps, with Citadel having an extremely locked exit, with an odd pool that you jump in. That made more sense to me as the final City map, but then Gotcha comes in.
For a long time I actually thought Gotcha was the first Hell map for this reason..until I played Doom 2 all/most of the way through again.
If I was doing Gotcha in this, I'd probably make it a castle style level to fit that level progression, using the level name for several things (Finally finding the source, ie thinking "gotcha!", reverse traps like the original's name, a chase maybe if thats even possible to create)
|