CorSair
Member
Posts: 296
Registered: 11-12 |
Eris Falling said:
MAP10: I'm mixed. Some of the rooms are a tad bland, although this only an alpha obviously. I do like the flashing corridor towards the exit, which reminded me slightly of a similar scene in Doom 3.
I think that one of the rooms is too similar to the original, and you must know the one I mean :P
Some may disagree with me though. I didn't make the 'homage to original' rule.
About the blandness:
The main outdoor area is bit problematic due to number of drawsegs, and I already had to cut out most of the detailing. And I just checked eastern segment and it is over the verge of maximum limits of drawsegs, in fact.
And another problem why they are bland, is because I am currently out of ideas. :P
About the homage to original:
Didn't had any thoughts or ideas how I would make sort of base mainframe and control, so I decided to "rip" from original, and turn it into some sort homage, if bit too blatant. :P (What that area was supposed to be anyway?)
Anyway, would you like to keep it as is, remove it completely with something new or modify it? (I guess I can make it look more mainframe and control with few simple things, yet give some sort deja vu.)
Anyway, thanks for some feedback. :)
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