scifista42
Member

Posts: 308
Registered: 05-12 |
Eris Falling said:
Ah thank you. I'm hoping to really make the central catacomb extremely creepy. Do you think marble textures would detract from the catacombiness? And yes, MAP22's D_DDTBLU3 is getting nuked. What by I'm not entirely sure yet.
Well, if I were making catacombs, I would make them consisting mostly of long, curved, low-detailed corridors textured by some rock-like/brick textures or ashwall. Those corridors would connect many rooms - rooms with more interesting architecture and textured differently, for example with said marble. But I definitely wouldn't use marble bricks for long passageways - that would detract from the catacombiness IMO. In addition, I would make the corridors really dark. I think the Catacombs level is a great opportunity to use light amplification googles, as they aren't used in maps very often.
In fact - I am making some sort of catacombs (underground corridors) in my Citadel, and they will look like I described you in previous paragraph. I haven't made much of those catacombs, but I already imagined them and they must be there - to connect two significant parts of my map, which are separated and distant from each other now. My catacombs will be dark corridors, 128 units wide, made of ROCK3 texture. I'm planning to make there torture chambers, storage rooms, corridors flooded by blood or lava... But as I said, I only made a small fraction of what I wanted to, yet. It's one of the last things I should complete before saying my map is done... I'm saying this all to give you some inspiration, but also because it wouldn't be best if both my and your catacombs looked the same. However, from what I've seen in your screenshots, I think your style is so different from mine so it won't happen.
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