KiiiYiiiKiiiA
Senior Member

Posts: 1002
Registered: 04-11 |
Phobus said:
I certainly wouldn't discourage another community 1024 mapset - as a developmental challenge they're quick and easy to undertake, but really foster creative usage of the space available. We'd just need to make sure it's well-ran and the direction (vanilla/limit-removing/advanced port; is there a texture set; any other custom resources; etc.) are all set out plainly and comprehensively at the start.
Thoroughly agree with this statement, let me tell you. Reverse engineering texture packs to fit already completed maps is not as fun as it sounds.
I imagine the project would need to be at least limit removing. Otherwise it would be in effect, "Doom2 1024."
I really enjoyed the 1024 series, but I am a little biased, seeing as I was so involved with Claustrophobia 1 and 2, though not with the original Congestion 1024.
That said, I would happily play another 1024 megawad. It would suffer from the same thing that all community based megawads suffer from. ie no continuity, but still it would be fun.
|