KiiiYiiiKiiiA
Senior Member

Posts: 1006
Registered: 04-11 |
Shadow Hog said:
And inevitably, somebody makes a map filled with nothing but Cyberdemons and Spider Masterminds, to the chagrin of pretty much everybody.
You sir, have stolen my idea. This was the first thing I actually thought when someone said 2 monsters.
Shadow Hog said:
(Unless it's basically Gotcha! on a larger scale, with the focus on starting infighting. Then it might be interesting.)
Dammit. This was the second thing I thought.
dobugabumaru said:
I think the two monster x 1024 idea is a neat one, although space would be limited for some people. I would like to contribute to a 1024 project though, especially since I make maps too big anyway and it'll be a nice bit of practice to focus on smaller design.
If Mechadon can successfully make 1024 maps, then it really can't be that hard. I mean, have you seen the size of that guy's maps when you don't put limits on him?
Gez said:
1024x1024 grid.
All vertices on the 64x64 grid.
Two monsters.
Ten sectors.
Ten textures.
Five rooms.
Based on an OBLIGE layout.
Have fun! :p
Aaaaaaaand a partridge in a pear tree...
Egregor said:
If 1024 layouts are getting worn out why not try the sequel to 1024 . . . 2048! I have been mapping 'medium small' levels in the shape of 2048x2048 and they turn out great. It would be a new spin on an old theme and its honestly still not much room to work with. Is there any support here for taking this potential project in the 2048 direction?
Only problem with this idea is, in effect, it would just be a megawad full of medium-small maps. 2048 is perhaps not enough of a constraint to be really effective. Though I might just be lacking vision here. It might be a great idea.
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