Come on bloodite krypto, i expect to see a uv-max under 5 hours from you :P
I did it! :D
It only took me 100 save and load attempts over a 2 day period.
I decided to wait till you release most of the map first then give it a shot.
I think the first battle is too cruel, only because when you get midway up the stairs and those PE's are released it becomes ludicrously difficult to dodge and you can't progress forward owing to the impending AV's in the cage, not sure whether those PE's are a good idea, it's ideal for coop but for SP it's too menacing at least because not everyone has Chuck Norris evasion skills.
I absolutely suck really badly at the RK with the Cybs and cave of Imps with Cavo Invasion, I couldn't really work out a safe tactic? Other than you need to swerve back and forth and rely on infighting but even then you need to dive in and out between Imps while hoping to avoid cross fire until enough have emerged to head into the cave, but it's really tricky with those Cyb rockets.
My favourite tense fight is the huge corner ambush with the Demons, PE's and AV's in the cage, I liked wasting all 100 rockets in the corner while holding my ground hoping not to get over run or a Lost Soul strays in the way then having to wade right through the horde with Plasma, grab some rockets, then try and push your way back through and repeat the process. Took a few tries to work out the right timing but it was very nice.
Problems start to rise in the Grey Canyon with Slime and the huge corridor of 2000 Imps and Revenants, theirs nowhere near enough ammo to take everything out, I could just manage to kill all the Imps and then use all the cell ammo at the end near the doorway to kill the 20 Cybers, but theirs nothing left to kill the Revenants on the platforms or the Demons inside. At that point I had to IDFA.
At this point their is nowhere near enough health to suffice let alone keep you alive with just Medkits, it assumes you know exactly what your doing without affording to make any mistakes, which becomes just tedious as no one can hope to have exceptional dodging skills in such really tight quarters. I'm talking about the inside area with the huge HK slugfest, AV's above and Revenants from behind, the AV's really pin you down and while I saw the strategy and got it going, I didn't like the fact theirs no Mega or Soulsphere in that area apart from after you've killed everything.
Now the brown outside area with lava, Revs in the cage, Mancubie far away and HK's on the platform really needs more ammo, also how can you expect to dodge the AV's rising up from the staircase? You can't run back in time, and going forward is suicidal.
My favourite trap for it's sheer creativity is the crushers with the Barons, it's quite intense at first but then you steadily make your way back, hoping some don't slip through.
Now this is the first real tough monstrosity.
The trap is very neat with the huge HK's pinning you down and having to rely on the Cybs in the cages to wear them down while avoiding rockets and swerving in and out, but afterwards it's really frustrating to kill the Cybs in the cage while avoiding all the incoming fire from across both sides of the room. Can we have a crusher switch please? :>
The most boring and dull fight was the outside red canyon with the 2000 demons, it wasn't inspiring or inventive and while it's satisfying it drags on for quite a bit, but afterwards the Rev horde manages to choke up the engine quite a bit.
However you redeem yourself with the final fight, with the interesting onslaught of Demons while having to avoid Revs in the cages and dive in for ammo, and theirs atleast an Invul to take the pressure away.
Also the trademark last switch with AV's is hilarious!
It needs more ammo in some places, and more generous supplies of health pretty much everywhere! Otherwise it was a tremendous massacre, and I'm sure the last 1/4 will make me regret playing it so far D:
Last edited by Bloodite Krypto on 04-21-13 at 22:26