Shadow Hog
Member

Posts: 273
Registered: 07-09 |
BaronOfStuff said:
http://img341.imageshack.us/img341/4527/somestuff.png
Well here's the current status of the map. No in-game screenshots yet, it all looks a bit bare right now but I'm working on that.
You can see where I've hacked and mangled bits and pieces of it up to keep gameplay reasonably speedy. No point in traipsing down long corridors with nothing in them.
Well, I notice you made it so the big L-shaped corridor right at the end is now two separate rooms. Kinda removes any need to go to the one on the side, though, since the exit's straight ahead.
Maybe introduce some key quests into the picture, to force players to go into some of the side rooms instead of trucking on through the straight path? Best example I can think of is the big room in the center; there's the room to the right with two more rooms, one of which is hiding a BFG9000, a megasphere and four backpacks (and a SSG, I think?), the other of which has nothing but enemies in it. Maybe put a blue key in there, and make it so you can't progress through the big room unless you've grabbed it?
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