Nuxius
Forum Regular

Posts: 712
Registered: 02-05 |
Alright, finally found some time to run through both Well of Souls and Power Control.
Well of Souls looks great, honestly can't see anything I would change about it. (well, except for adding some of those linedefs back, of course. ;) Sorry I forgot about that in my original post, would have saved you the time.)
Moving onto Power Control, I have a couple of suggestions for this one. I think the windows in the central courtyard could exist, they would just need to be shrunk down.
http://img849.imageshack.us/img849/7605/tmap031.png
Shrinking them like this keeps the gameplay mostly the same while blocking view of all the teleporters in the central room.
I'd also pull back on the transparent windows a bit; for the ones in the central courtyard, leave the ones on the outside linedef alone and delete the ones on the inside linedef. For the blue key area, keep the set closest to the diamond shaped hallway and delete the ones in the central room. See the imp pens in the crusher room in "The Crusher" for reference.
Some lighting suggestions (do whatever you want with these):
I'd get rid of the blue lighting strips in the central courtyard and just make them yellow like everything else is.
http://img809.imageshack.us/img809/2751/tmap032.png
For the yellow key area here, I'd cut back on the yellow lighting to just a 64*64 square around the yellow key itself (like the yellow and blue keys in "Computer Station", for reference). You'll probably have to either move the lightcasts around or move the yellow key to the back corner to do this. IMO, the monster cage that opens up here is screaming for a rapid flashing light.
For the blue key area, I'd make the whole diamond shaped hallway blue.
I think that covers everything.
Now that Christmas is over with, hopefully I'll have some time to go through some of the other maps before I start work again.
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