Revenant100
Member

Posts: 266
Registered: 07-04 |
Egregor said:
I nominated this for Cacowards 'best mod'.
Thanks! Looks like it didn't make the cut, but I much appreciate the consideration.
Megamur said:
you might also consider correcting the offsets for POB1A0 and POB2A0, which always appeared like they were slightly below ground level and sort of shifted around in strange ways when you moved.
I agree. I've always personally been bothered by BRS1A0, the little brain and spinal column, that I've always noticed just behind the spawn point in MAP30. I'm not sure if everyone would deem these outright errors that need "fixing", but I would argue these sprite offsets were set by the same auto-center option which, while appropriate for large monster sprites that have depth and perspective drawn/photographed into them, is not suitable for very small, short, and shallow objects like the pool of blood decorations.
I just made some slight offset adjustments to these decorations that I believe retain the perspective consistent with the rest of the sprites yet don't have the weird sunken look in motion. The update will come in a few days after some further testing.
NightFright said:
I'd like to request a version which only provides fixes for the monsters (no other improvements, e.g. HUD weapons, pickups, decorations or whatever).
Reason: I am using PerK's smooth HUD weapons and also 2x res sprites (from the Skulltag site). These don't mix well with your current pack
I just checked the Skulltag Hi-Res Items pack, and you can avoid any conflict with these sprite fixes simply by loading the Hi-Res Items WAD after the sprite fixes WAD, thus giving the former higher priority. The Hi-Res Items include full replacement sets for the affected items, so they'll properly override my sprite fixes if loaded second.
Perkristian's Smooth Weapons, on the other hand, is a trickier situation. There are a handful of different versions of his pack currently available (including your own), all requiring different source ports, whereas my sprite fixes are essentially vanilla executable compatible. It would be remarkably trivial for all iterations of Perkristian's Smooth Weapons pack to add full compatibility with other graphic-altering mods by simply including the few dependent unaltered weapon sprites to the WAD itself so it fully overrides anything else, whereas I would need to release two additional cut down versions of my sprite fixes just to accommodate a handful of other WADs.
In my opinion, it would be far simpler and much more ideal for these smooth weapon packs to address the compatibility issue rather than I as they only need to pack a few extra sprites into their WAD files. It might add a little redundancy, but this small change would produce identical results, have a negligible effect on the file size, and completely guarantee compatibility with any other graphic-altering modifications as long as they're loaded with the higher priority.
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