Harmata
Can't handle criticism
Posts: 293
Registered: 03-12 |
play very carefully or else you will be slaughtered
Had no problem with that, i was running aggressively while blowing shit up and knitting a nice sweater.
The visuals are bland both texture and detail wise, you really could've done better job in those 6 hours. The switches' textures are too high and the exit is just an easily accessible button on a pole in the middle of the room, player can simply dodge couple of monsters and finish the level.
The monster placement is symmetrical, and encounters are predictable for any experienced player.
Those corners filled with water reminded me my first and only DM map for Quake 3, man was i fascinated with Q3 skies and emerald water. And mirrors. I put everything on my map.
Looked like shit.
As for the heights i'd say it's a standard gradient of heights for maps with such amount of areas, look for example at much more visually complex but still as flat as your momma's chest Water Treatment Facility (2006, MaxPower8905).
Last edited by Harmata on 12-03-12 at 18:55
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