Sarge
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Brutal HeXen - Beta 1 Released
Pages (2): [1] 2 »  
Author
All times are GMT. The time now is 16:33. Post New Thread    Post A Reply
Sergeant_Mark_IV
Member


Posts: 401
Registered: 12-09


Brutal HeXen will be a complete revamp of HeXen's gameplay. It's not just more gore and fancy fire effects and particles. It takes the fighting to a whole new level, making the combat way more dynamic, brutal, realistic, and interesting.

Screenshots:
http://i46.tinypic.com/2eea0dy.jpg
http://i47.tinypic.com/14lu053.jpg
http://i49.tinypic.com/3343wjn.jpg

Features:
Very dynamic and violent melee combat. Create chain combos, and study the enemy's behavior and learn when is the best time to attack or defend.
- Earn experience points by killing enemies (bonus points if you gib or execute them) and level up and increase your max health and get perks at every level.
- Blood, gore, and guts everywhere!
- Flares, new dynamic lights, and particles for fire, smoke, projectiles, and others.
- Better liquid textures. Lava also creates glows on walls (OpenGL only feature).
- Widescreen support for all weapons.

Planed features:
- Dynamic scenario with almost everything destroyable.
- Heretic compatibility

Baratus (Fighter) info
Slot 1 - Timon's Axe and Shield
Fire uses the Axe's regular attack. You can hold the fire button to hold the attack and remain in a steady position, then release it to unleash the attack.
Alt Fire uses the shield to block any frontal attack. The Shield can't completely block explosive projectiles with splash damage, but it will sightly reduce the damage dealt by it.
Killing an Affrit or a near-death Ettin with the shield bash will perform a fatality.
(PS: Please note that this is still an alpha test, and the shield may not always block everything).
Chain Combos:
- Shield Bash: tap twice the alt fire button. A shield bash knocks back and stuns enemies for a moment. If you already is blocking, just release the alt fire button and press it again immediately to shield bash. (The Stronger Shield Perk gained at Level 2 knocks back many nearby enemies)
- When you are finishing the regular attack, release the fire button and immediately press and hold fire again to unleash a stronger attack.
- At the end of the stronger attack, you can do a third combo by releasing the fire button and pressing and holding the alt fire to bash with your shield.

Slot 2 - Thunder Crossbow
Fires thunder arrows. Uses 8 blue mana per shot. It's a good weapon for medium range combat, but it's inefficiency for long range combat due it's inaccuracy. (until you get the Improved Accuracy Perk at Level 3)
Has an alt fire mode that fires 3 arrows at the same time, but it requires the Weapons Super Powers Perk gained at Level 6.

Slot 3 - Battlehammer
Explodes enemies away. Very powerful but very slow (until you get the Faster Hammer Perk at level 4). Consumes 8 green mana per strike. Can be used when mana is over, but it only deals 1/3 damage.
With the Weapons Super Powers Perk gained at Level 6, it can unleash a destructive power wave with it's alt attack.

Slot 4 - Quietus
A sword that deals more damage and has longer range than Timon's Axe, but you can't use the shield with it.
Alt fire unleashes a projectile that pierces and instakills anything on touch, and deals high damage on bosses. The damage is increased by a perk gained at level 9.

Item Diferences
Flechette: Throws it like a grenade. Deals some area damage, but not enough to kill an enemy (unless you throw 3 or 4 in a row). If you have many of them (more than 6 or 7), this can be very useful for clearing rooms, or kill bunkered enemies by throwing it into windows.



BETA 1 Download:
http://www.mediafire.com/?2cs10ch2hpa96c2
In this Beta, you can only play with Baratus. All weapons are working (but still need some touchups and new sounds). All monsters are "brutalized" and give XP. This Beta is for public testing purposes and feedback, and does not reflects the quality of the final product.

Last edited by Sergeant_Mark_IV on 12-09-12 at 16:35

Old Post 12-04-12 16:48 #
Sergeant_Mark_IV is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
schwerpunk
Senior Member


Posts: 2067
Registered: 05-12


Probably my only complaint about vanilla HeXen is that the beginning is a little slow, and not very dynamic (compared to DooM). So yeah, I think it could benefit from the Brutal treatment.

Especially if you could make the starting kits a little more dynamic. I could see that helping out the single-map WAD scene. You Co-op ideas sound intriguing, too...

Old Post 12-04-12 16:55 #
schwerpunk is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Pottus
Forum Regular


Posts: 802
Registered: 07-09


I have a better suggestion, if your up to it create a map set dedicated to Brutal Doom game play!

Old Post 12-04-12 17:05 #
Pottus is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Captain Ventris
Junior Member


Posts: 214
Registered: 02-08


Rather than rely on interest, you should just ask yourself if YOU think it's worth creating. If you think it is, then it is, community interest or no. That's how I did ZDoom Wars, and how I'm doing Doomvengers. I want to, so I am. The interest will follow. Or maybe it won't, but you'll have made it, and it's something you can be proud of.

Though with the popularity of Brutal Doom, I'm pretty sure people will pick this up on sight, so that's not even really a concern. This puts you in a good position, since you can just make something you want to make AND get feedback simply on the basis of name-recognition.

Old Post 12-04-12 17:20 #
Captain Ventris is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Pottus
Forum Regular


Posts: 802
Registered: 07-09


The Captain makes a good point, I have to agree always do what you think is best and what you want to do for yourself =)

Old Post 12-04-12 17:23 #
Pottus is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Khorus
Strife!


Posts: 1396
Registered: 04-05


Those animations have much less weight to them than the original.

I don't personally have any interest in such a project as I find HeXen to have some very satisfying weapons to use already. But you should make the project if it interests you, not others.

Old Post 12-04-12 17:49 #
Khorus is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Shadow Hog
Forum Regular


Posts: 764
Registered: 07-09


Ooh, working shields. I like the sound of that; I've been wondering how to do the same myself (but never seriously pursued it).

Old Post 12-04-12 18:11 #
Shadow Hog is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
Sergeant_Mark_IV
Member


Posts: 401
Registered: 12-09



Pottus said:
I have a better suggestion, if your up to it create a map set dedicated to Brutal Doom game play!


I already have a megawad on the works.



Captain Ventris said:
Rather than rely on interest, you should just ask yourself if YOU think it's worth creating. If you think it is, then it is, community interest or no. That's how I did ZDoom Wars, and how I'm doing Doomvengers. I want to, so I am. The interest will follow. Or maybe it won't, but you'll have made it, and it's something you can be proud of.

Though with the popularity of Brutal Doom, I'm pretty sure people will pick this up on sight, so that's not even really a concern. This puts you in a good position, since you can just make something you want to make AND get feedback simply on the basis of name-recognition.



My problem is that I have too many ideas and not enough free time to execute all of them. I still have to finish Brutal Doom, it's arsenal expansion pack, a megawad for Zdoom, and I still want to restart from scratch and finish ArmageDoom at some point. Yes, I am interested on this, but I need to know if this idea is more worth to be put at work now than others. The question if there will be people to play the mod becomes a great issue when the project has it's gameplay specially planned for multiplayer.



schwerpunk said:
Probably my only complaint about vanilla HeXen is that the beginning is a little slow, and not very dynamic (compared to DooM). So yeah, I think it could benefit from the Brutal treatment.

Especially if you could make the starting kits a little more dynamic. I could see that helping out the single-map WAD scene. You Co-op ideas sound intriguing, too...



As you can see in the video, yes, the starting kits are way more dynamic. You have alt attacks, you can make chain combos, and other stuff that goes much further than "Hold Fire Button and Watch Ettins Die."



Khorus said:
Those animations have much less weight to them than the original.


What do you suggest? Make them smoother?

Old Post 12-04-12 18:17 #
Sergeant_Mark_IV is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
BlackFish
Forum Spammer


Posts: 4701
Registered: 06-02


I would love to try it being a Hexen fan. It would certainly spark some more interest in the game for me (another full playthrough of the main iwad, coop sessions, or even making coop specific wads).

Old Post 12-04-12 18:25 #
BlackFish is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Cacowad
Member


Posts: 327
Registered: 07-12



BlackFish said:
I would love to try it being a Hexen fan. It would certainly spark some more interest in the game for me (another full playthrough of the main iwad, coop sessions, or even making coop specific wads).


totally seconded this, hexen (along with strife) needs more love :D

Old Post 12-04-12 21:42 #
Cacowad is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Unholypimpin
Member


Posts: 476
Registered: 03-11


wasnt brutal doom enough? The last thing i want is hexen monsters blowing up just cuz you farted on them.

Seriously if your gonna mess with the gameplay, atleast add maps along with it.

Old Post 12-04-12 23:43 #
Unholypimpin is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
jute
My avatar grips his belt rather tightly.


Posts: 1412
Registered: 03-03


I think a slightly more basic modification than BD (ie. no taunts or unnecessary sound replacements) would be fun. I would probably try an IWAD playthrough with it.

Old Post 12-04-12 23:47 #
jute is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Megamur
Senior Member


Posts: 1400
Registered: 02-11


I don't see a lot of use to it. Hexen's more about solving puzzles than killing things, anyway.

Old Post 12-05-12 03:37 #
Megamur is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
PRIMEVAL
Senior Member


Posts: 1988
Registered: 03-09


I'd play it. Looks pretty cool so far.

__________________
Facebook | Twitter | Music on Facebook | Youtube | SoundCloud | ReverbNation

Old Post 12-05-12 04:41 #
PRIMEVAL is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Captain Red
Pants


Posts: 5440
Registered: 06-01


Heck yes! I'd love an excuse to play Hexagon er, I mean hexen again.

Old Post 12-05-12 07:35 #
Captain Red is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Harmata
Loser


Posts: 299
Registered: 03-12



shield

HELL YEAH

Old Post 12-05-12 07:55 #
Harmata is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Raptomex
Junior Member


Posts: 101
Registered: 08-12


Go for it. Your work is excellent. But honestly I'm more excited to see Brutal Doom progress and the Ultimate Brutal Arsenal as well. Incredible stuff.

Pottus said:
I have a better suggestion, if your up to it create a map set dedicated to Brutal Doom game play!

I agree with this. Some custom maps made for Brutal Doom in particular. Or find some mappers willing to do this.

Old Post 12-05-12 08:01 #
Raptomex is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
SFoZ911
Member


Posts: 369
Registered: 10-08


It's a great game and I still play it. so an expansion pack would help me play a few more times, especially in co-op with friends.

Old Post 12-05-12 08:22 #
SFoZ911 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Fenriswolf
Junior Member


Posts: 237
Registered: 06-08


Yes Yes Yes! :D I was always waiting for Brutal Hexen, as well as for Brutal Heretic :)

Old Post 12-06-12 12:36 #
Fenriswolf is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Coolster
Green Marine


Posts: 34
Registered: 04-10


not to hate on Hexen, but Heretic would benefit from it even more, considering how gory standard deaths we're in that game (everything basically explodes)

Old Post 12-06-12 21:00 #
Coolster is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Sergeant_Mark_IV
Member


Posts: 401
Registered: 12-09


Having good progress:
http://www.youtube.com/watch?v=_6D-LD5cGR8

Old Post 12-07-12 01:33 #
Sergeant_Mark_IV is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Clonehunter
Forum Staple


Posts: 3946
Registered: 03-10


Looks pretty good, and the use of shield is pretty neat.

Old Post 12-07-12 02:12 #
Clonehunter is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
schwerpunk
Senior Member


Posts: 2067
Registered: 05-12


Yeah, I'm liking the death animations especially. Can't wait to see if you do anything with the flasks, or if you alter any of the artifacts, like you did in Brutal Doom (partial invis. sphere).

Old Post 12-07-12 02:53 #
schwerpunk is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
PRIMEVAL
Senior Member


Posts: 1988
Registered: 03-09


Awesome!

__________________
Facebook | Twitter | Music on Facebook | Youtube | SoundCloud | ReverbNation

Old Post 12-07-12 04:08 #
PRIMEVAL is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Vdaxzter
Mini-Member


Posts: 60
Registered: 02-12


I think you should make this WAD. It really seems to add punch and satisfaction to the combat.

Old Post 12-07-12 06:57 #
Vdaxzter is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
printz
CRAZY DUMB ZEALOT


Posts: 8907
Registered: 06-06


Tl;Dr. But brutal should have been hexen in the beginning. Hexen already feels like butchery, this would nicely augment it.

__________________
Automatic Wolfenstein - Version 1.0 - also on Android

Old Post 12-07-12 07:23 #
printz is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
Death Egg
Forum Regular


Posts: 866
Registered: 09-10


Make Brutal Chex Quest next.

Old Post 12-07-12 09:53 #
Death Egg is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Arclite
Mini-Member


Posts: 66
Registered: 07-12


Brutal Heretic would be nice to see :P

Old Post 12-07-12 12:32 #
Arclite is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
schwerpunk
Senior Member


Posts: 2067
Registered: 05-12


Just make Brutal Everything. <3

Old Post 12-07-12 19:26 #
schwerpunk is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Sergeant_Mark_IV
Member


Posts: 401
Registered: 12-09


Beta 1 released. Link at first post.

Old Post 12-09-12 16:35 #
Sergeant_Mark_IV is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 16:33. Post New Thread    Post A Reply
Pages (2): [1] 2 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Brutal HeXen - Beta 1 Released

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.