Godsdoomer
Green Marine

Posts: 39
Registered: 08-11 |
Heres my feedback, I played past 7 portals so far:
- Hp increase (10) at every level doesn't seem to be working. Also maybe you could give other perks with more levels (strength, magic, speed etc.)
- The armour system in Hexen is not very intuitive, perhaps gauge could be put in, or a graphical image of each of the pieces of armour you have, and how much they have degraded.
- When you perform fatalities, you take damage if enemies attack you. Not sure if this is intentional.
- Afrits are trolls.
- At a certain level, Timons axe should get its blue aura and deal more damage maybe?
I'll try to think of some other stuff as I play through the rest of Hexen... maybe.
EDIT: Just finished Dark Wood, the Death Wyvern seems to be glitched. It doesn't kill the ettin on the pillar properly, it just fly's towards the ettin and push's it off. It even got stuck in a corner doing this once.
- Level 10 was reached with a cap of 900000 XP a few levels through heseriarch's seminary (hub 3). There's room for a lot more levels. Maybe even 10 more.
- Upon acquiring the final piece of the quietus, it automatically draws the original version, rather than the brutal version. After you draw another weapon, it promptly disappears from your inventory, and you can't draw it again.
- The quietus' normal attack should take no mana, since your already at a disadvantage since you cant use a shield, at the cost of more attack damage.
This entire mod depicts Hexen the way it should of been originally I think. Once its further into beta, its gonna be amazing. This mod makes Hexen a lot more enjoyable, especially since its such a long game.
Last edited by Godsdoomer on 04-16-13 at 20:12
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