Demon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Brutal HeXen - Beta 1 Released
Pages (2): « 1 [2]  
Author
All times are GMT. The time now is 02:08. Post New Thread    Post A Reply
Avoozl
Senior Member


Posts: 2429
Registered: 06-09


I don't think I really like the idea of perks and experience, sure Hexen 2 had experience and certain abilities but this is Hexen 1, Hexen isn't exactly a modern RPG.

Last edited by Avoozl on 12-10-12 at 02:03

Old Post 12-09-12 23:57 #
Avoozl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Sergeant_Mark_IV
Member


Posts: 399
Registered: 12-09


Neither was HeXen 2.

Old Post 12-10-12 01:23 #
Sergeant_Mark_IV is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
SFoZ911
Member


Posts: 323
Registered: 10-08


I really like it so far, changes gameplay but in a good way, sort of refreshing. I would like to see some more progress and updates along the way because I think it goes pretty well.

Keep up the good work!

Old Post 12-10-12 01:28 #
SFoZ911 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Avoozl
Senior Member


Posts: 2429
Registered: 06-09



Sergeant_Mark_IV said:
Neither was HeXen 2.
Well I didn't add the "1" to the last mention of Hexen because I meant the Hexen games in general. Don't get me wrong, I like the idea of the gorefest of Brutal Doom moreso in Hexen than Doom but I didn't expect you would add an rpg like system from modern rpg games as well, though I did guess it might happen. It would be nice if you can do a mode that disables the experience/perk system while still retaining the gore/fatalities/etc in a simple fashion like Brutal Doom, but I guess that would be too much work for you.

Last edited by Avoozl on 12-10-12 at 02:05

Old Post 12-10-12 01:52 #
Avoozl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
arttu98
Green Marine


Posts: 33
Registered: 06-10


Brutalize Strife soon!

Old Post 12-10-12 16:05 #
arttu98 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Sergeant_Mark_IV
Member


Posts: 399
Registered: 12-09



Avoozl said:
Well I didn't add the "1" to the last mention of Hexen because I meant the Hexen games in general. Don't get me wrong, I like the idea of the gorefest of Brutal Doom moreso in Hexen than Doom but I didn't expect you would add an rpg like system from modern rpg games as well, though I did guess it might happen. It would be nice if you can do a mode that disables the experience/perk system while still retaining the gore/fatalities/etc in a simple fashion like Brutal Doom, but I guess that would be too much work for you.


Actually not much work. I could make a separated version without experience and leveling, but I would rather finish the beta phase first.

Old Post 12-10-12 16:16 #
Sergeant_Mark_IV is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
schwerpunk
Senior Member


Posts: 2048
Registered: 05-12


Alright, so I played this: 1) I like it, 2) it's a lot harder, like, jeez... I don't really have a handle on how to get the fancy double-swing consistently, and 3) AFRITS GRR!!!

3) shield-bash is the absolute tits. Feels good.

I can see that I'm going to have to play a lot more defensively now. Kind of reminds me a D Souls a little bit, what with the new reliance on blocking. Though if you introduce stamina I think I would have a conniption.

Old Post 12-10-12 17:42 #
schwerpunk is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
DOOMSLAYER
Mini-Member


Posts: 88
Registered: 09-12


My Review And Feedback.

Once I learned about BRUTAL DOOM, my second thought was "It would rock it there was BRUTAL HEXEN" And so be the creator himself decided to move forward with the idea. Played the Beta and its awesome! Love how its more aggressive and violent. I always felt that game could use more behind the kills. Cant wait for the full release of the game.

My Suggestions
+Add a battle cry (like the warrior has an extreme yell, kinda like Doomguys laugh in Brutal Doom)

+Add More Blood. (I know its beta, but have blood everywhere! You kill with weapons made for large amounts of blood. I want to slip in it when I walk)

+Maybe heavy music (not sure about it tho, not sure if it would work but when playing I felt like it should be more aggressive to go with the violence).

Either way, I love the fact that its getting a BRUTAL touch up to a classic game I grew up with. Any word on a release date?

__________________
"There is a secret song at the center of the world, and its sound is like razors through flesh. I'm here to turn up the volume."-Hellraiser III

Old Post 12-15-12 21:58 #
DOOMSLAYER is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Katamori
Forum Staple


Posts: 2554
Registered: 08-10



arttu98 said:
Brutalize Strife soon!


Sounds good :D I miss arrow headshots...

__________________
Interesting stuff around me:
Channel of Doom Let's Plays
Somewhere in Time project thread
CYBERCRAFT: A cyberpunk RPG for LÍVE

Old Post 12-15-12 23:24 #
Katamori is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Blue Shadow
Member


Posts: 279
Registered: 09-12



DOOMSLAYER said:
I always felt that game could use more behind the kills.

There is nothing more behind the kills. You shoot things. They go down. You move on - They don't scream in pain waiting for you to blow their heads off and you don't go play with their corpses or whatever. That's just sick! (hey, I feel better now :))


+Maybe heavy music

That might work with Doom, but I don't see it work with Hexen.

Old Post 12-15-12 23:47 #
Blue Shadow is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
J.B.R
Junior Member


Posts: 167
Registered: 08-12


Nice, i like it so as Brutal Doom, keep up the good work man.

Old Post 03-14-13 22:31 #
J.B.R is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Kontra Kommando
Let's attack aggressively


Posts: 1222
Registered: 02-13


I looked for the Beta, but I guess it was taken down. It looks really cool, I can't wait for it to be finish. Any update on when it will be complete?

Old Post 04-08-13 16:07 #
Kontra Kommando is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Kontra Kommando
Let's attack aggressively


Posts: 1222
Registered: 02-13



Blue Shadow said:
That might work with Doom, but I don't see it work with Hexen.


Maybe make it more Black Metal-like, but the music is dark as fuck already.

Old Post 04-08-13 16:09 #
Kontra Kommando is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Hunter_568
Green Marine


Posts: 42
Registered: 02-13


So freckin' awesome, but I think you should work on Brutal Doom a little more.

Old Post 04-08-13 23:09 #
Hunter_568 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Fenriswolf
Junior Member


Posts: 228
Registered: 06-08


Downloadlink doesn't work for me...
Looking forward to give this a try!

Old Post 04-09-13 22:46 #
Fenriswolf is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Springy
Senior Member


Posts: 1271
Registered: 09-12



Fenriswolf said:
Downloadlink doesn't work for me...
Looking forward to give this a try!


http://forum.zdoom.org/viewtopic.ph...art=180#p657464
There you go sunshine.

Old Post 04-09-13 23:20 #
Springy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Fenriswolf
Junior Member


Posts: 228
Registered: 06-08


Thank you! I just had a quick look at it, but it looks very promising so far! I also like the idea of a RPG element, although I did not have the possibility to try it out yet.

Old Post 04-11-13 12:57 #
Fenriswolf is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Kontra Kommando
Let's attack aggressively


Posts: 1222
Registered: 02-13



Springy said:

http://forum.zdoom.org/viewtopic.ph...art=180#p657464
There you go sunshine.



Awesome, I'm going to download it after work.

Old Post 04-11-13 18:24 #
Kontra Kommando is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Kontra Kommando
Let's attack aggressively


Posts: 1222
Registered: 02-13


I tried both of the alternative download links, but unfortunately, they didn't work. One gave me an application that when I drag and dropped it on GZdoom, it did nothing but start the game in vanilla. The other link allowed me to download a zip file. I extracted the file, which had many items and folders, but no starting application.

Old Post 04-12-13 16:04 #
Kontra Kommando is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Godsdoomer
Green Marine


Posts: 46
Registered: 08-11


Heres my feedback, I played past 7 portals so far:

- Hp increase (10) at every level doesn't seem to be working. Also maybe you could give other perks with more levels (strength, magic, speed etc.)

- The armour system in Hexen is not very intuitive, perhaps gauge could be put in, or a graphical image of each of the pieces of armour you have, and how much they have degraded.

- When you perform fatalities, you take damage if enemies attack you. Not sure if this is intentional.

- Afrits are trolls.

- At a certain level, Timons axe should get its blue aura and deal more damage maybe?

I'll try to think of some other stuff as I play through the rest of Hexen... maybe.

EDIT: Just finished Dark Wood, the Death Wyvern seems to be glitched. It doesn't kill the ettin on the pillar properly, it just fly's towards the ettin and push's it off. It even got stuck in a corner doing this once.

- Level 10 was reached with a cap of 900000 XP a few levels through heseriarch's seminary (hub 3). There's room for a lot more levels. Maybe even 10 more.

- Upon acquiring the final piece of the quietus, it automatically draws the original version, rather than the brutal version. After you draw another weapon, it promptly disappears from your inventory, and you can't draw it again.

- The quietus' normal attack should take no mana, since your already at a disadvantage since you cant use a shield, at the cost of more attack damage.

This entire mod depicts Hexen the way it should of been originally I think. Once its further into beta, its gonna be amazing. This mod makes Hexen a lot more enjoyable, especially since its such a long game.

Last edited by Godsdoomer on 04-16-13 at 20:12

Old Post 04-13-13 18:27 #
Godsdoomer is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 02:08. Post New Thread    Post A Reply
Pages (2): « 1 [2]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Brutal HeXen - Beta 1 Released

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.