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MytiS
Warming Up


Posts: 10
Registered: 02-11


http://img850.imageshack.us/img850/4351/cemplogoforum.png
The Christmas Extravaganza Map Pack 12


The Christmas Extravaganza Map Pack started in 2010 as a set of Skulltag deathmatch levels with Christmas graphics. In the years since, it has grown to include a single-player competitive campaign and its own little twists on Doom’s gameplay. Our current set of maps are for deathmatch and deathmatch-compatible gamemodes (Last Man Standing, Terminator, etc.).

The project has been carried on over the past three years by a small, ever changing team of mappers and coders who’ve built on and improved the project, starting in August to release a new update in December. We hope to return year after year to improve the pack and provide a unique, fun experience to Zandronum on Christmas!

- Made in Doom2 for Zandronum
- Requires skulltag_actors.pk3 & skulltag_data.pk3 as resources
- Designed for: Singleplayer Campaign & Multiplayer

Servers
Hosted on:
• '[UK] -->Grandvoid--> EURO FINAL NIGHT FRAGFEST #145 - Christmas Extravaganza 4-way TeamDM!'
Address: 94.229.74.178:17009
Version: cemp12_v1.2.pk3
Gamemode: 4-way Deathmatch
Location: United Kingdom

• '[TX] -->Grandvoid--> Christmas Extravaganza Map Pack 2012 beta'
Address: 96.126.115.61:18002
Version: cemp12_v1.2.pk3
Gamemode: Deathmatch
Location: Texas

• '-=}Ninferno{ Server #20 - Christmas Extravaganza Map Pack 2012 Beta' [Instagib]=-'
Address: 195.2.236.131:10685
Version: cemp12_v1.2.pk3
Gamemode: (Cryo-railblaster) Instagib Deathmatch
Location: Ukraine


Screenshots
http://imageshack.us/a/img208/9060/screenshotdoom201212210.png

http://imageshack.us/a/img844/9060/screenshotdoom201212210.png

http://imageshack.us/a/img507/9060/screenshotdoom201212210.png

http://imageshack.us/a/img521/9060/screenshotdoom201212210.png

http://imageshack.us/a/img705/9060/screenshotdoom201212210.png

http://imageshack.us/a/img845/9060/screenshotdoom201212210.png


Gameplay
A few of the weapons and powerups have been altered:

Fist
Attack speed is slightly increased, both with and without berserk
strength.

Chainsaw
Now three times as powerful as before, the Chainsaw also drives the wielder ahead whenever it is used.

Pistol
The pistol is now more accurate and twice as powerful as before, making it a viable weapon in a pinch, although not ideal.

Minigun
Accuracy is greatly reduced, making the minigun more of a close-range weapon. It also takes a moment to get up to speed, so the initial shots
are slower, albeit more accurate.

Rocketlauncher
In addition to their explosive effect, rockets leave a deadly patch of flames for anyone foolish enough to remain in the area. These flames can injur the firer as well, so beware!

Grenadelauncher
In addition to their explosive effect, grenades explode into a spray of shrapnel that can bounce around a room. Unlike the rockets' fire, this shrapnel does not harm the shooter.

Freezerifle
This new weapon is similar to a plasmarifle, but fires slower for more damage per shot. It will freeze anything in its arc, but look out for ice-resistant enemies!

Cryo-railblaster (Railgun replacement)
The railblaster is a powerful single-shot gun firing frozen slugs that penetrate multiple targets with ease. The first target in each slug's path will also suffer an icy detonation. The slug will pierce armor unaffected; the explosion will not. You can fire the railblaster at the ground to "railjump," but be careful not to freeze yourself!

BFG9000
The BFG is mostly unchanged, but the projectile leaves tiny explosions in its wake. They're probably not enough to kill anything, but they will wear you down if you run forwards while firing.

BFG10k
The 10k's rate of fire is reduced, and its hitscan was changed to a projectile. Each shot eats twenty cells instead of five.

Berserk pack
Once you switch to fist, you'll run 20% faster and jump twice as high. Picking up berserk won't automatically switch to fist, though.

Fury
???

Bite
???

Firebreath
???

Additionally, all weapons switch twice as fast, unless the server has the "sv_cemp_nofastswitch" CVar set.


Downloads
- This year's releases -
cemp12 final 1.2: CEMP12_v1.2
cemp12 final 1.0: CEMP12_v1.0, CEMP12_v1.1patch

cemp12 beta: CEMP12_beta1.3
cemp12 indev: Resource v0.24, Map v0.31

- Past releases -
CEMP11 (2011 release), CEMP11-noJolt (Optional patch to disable jolts from weapons.)
CEMP10 (Initial 2010 release)


CEMP Dev Team
MytiS - Sprites, Level Design, ACS, Decorate
Qent - Level Design, ACS, Decorate

- Level Designers -
PUN1SH3R - Logo design
Remmirath
Tib
Jroc
Joseph Hicks
Keo
Kamai

- Contributors -
Mando - Project Initiator
TheMisterCat - Sounds, Graphics
Pottus - ACS
Dusk - ACS, Decorate
Goliath - Testing

Further credits available in wadinfo lump.

Last edited by MytiS on 12-22-12 at 20:03

Old Post 12-05-12 00:06 #
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walter confalonieri
Senior Member


Posts: 2064
Registered: 07-09


looks very cool!

Old Post 12-05-12 00:11 #
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Pottus
Forum Regular


Posts: 797
Registered: 07-09


I was playing through it today and ya it is pretty good, there is still a bit of work left but those guys really did a good job.

BTW - My contribution was small, and was last year so I didn't see how this was until today in case anyone thinks I'm being biased =)

Old Post 12-05-12 00:36 #
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MytiS
Warming Up


Posts: 10
Registered: 02-11


Firstly I'd like to apologize for being three days late on releasing the beta. We've been working nonstop to make sure that everything is stable and functioning. We think we've finally hit what we were trying for. We think releasing the beta late was worth the wait. Everything is working well enough, this could just have easily been a final version, and while this beta is out, we're going to continue eliminating bugs and improving the maps as seen necessary which we find along the way so the final release is perfect.

Here are some scenes from a little of our new content:
http://img145.imageshack.us/img145/8241/screenshotdoom201212101.png

http://img811.imageshack.us/img811/8241/screenshotdoom201212101.png

http://img33.imageshack.us/img33/2127/screenshotdoom201212102.png

http://img402.imageshack.us/img402/8241/screenshotdoom201212101.png



And now, without further ado, here's CEMP12_beta1.3

Later today, December 11th, this will be hosted on '[TX] -->Grandvoid--> Christmas Extravaganza Map Pack 2012 beta',
Address: 96.126.115.61:18002

Last edited by MytiS on 12-11-12 at 10:25

Old Post 12-11-12 10:19 #
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MytiS
Warming Up


Posts: 10
Registered: 02-11


We've just finished development for CEMP for this year. The first post has been updated with new screenshots, gameplay information and the download of (what we hope is) the final release (CEMP12_v1).

CEMP was voted to be today's (12/21/2012) FNF mod. It's going to be Eruo and US 4-way team deathmatch! If you've never played CEMP before, or even if you have, this is a great opportunity to see what's new for yourself.
http://zandronum.com/forum/showthread.php?tid=1777

This being the third year that we have worked on this project (see first post), and being somewhat tired of having putting a lot of work into this for very poor community reception has some of us are considering not working on this next year, which would likely mean the end of CEMP. Show your support, talk with us and give us a hint as to what you like and what you want more of, and if there's enough interest we'll see what we can do to keep this project alive and going strong.

Merry Fragging!

Old Post 12-21-12 12:17 #
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MytiS
Warming Up


Posts: 10
Registered: 02-11


While Euro FNF has been going on we have been fixing up a few small bugs and have prepared CEMP12_v1.2 ready for American FNF in a few hours. This we hope will be the final release for this year.

Changes:
- Bloodmoon anomaly in Cliffside Fortress repaired
- Snowman statue patch implemented into main pk3

Old Post 12-21-12 22:55 #
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