Phobus
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Posts: 2138
Registered: 10-06 |
Heh, just played through all of these!
GeneralRainbowBacon: That was very rough! The Lost Souls made dealing with the Revenants and AV a lot harder than it'd otherwise have been, but after that encounter it was all plain-sailing. Good example and I like the idea. I'll get back to this thread in a bit with my own effort. Was the 30 minutes testing time as well?
Pottus: Ugh, Revenant arena :P You should've made it so that the cyberdemons can open the doors as well (once they're awake) so the player can't just tease one of them out at a time.
Phml: Well... That was tedious. I knew somebody was going to do a "only bosses as there's a monster limit map" but that felt a lot like it was taking the piss.
Gebstadter: This one was pretty nice actually! Felt like a legitimate idea and challenge for a MAP01 in an idea-driven megaWAD.
Memfis: Really good looking for a room. Might have been worth hiding a blue key somewhere and having something behind that decorative door which would then unlock the exit (at the cost of the looks), rather than just having it open for the player to run to. Really disappointed in myself for managing to die in this one after getting 100% kills in Phml's map first time :O
Obsidian: Playing dodge the Cyberdemon at the end was pretty tiresome, but not a bad little map otherwise - felt quite luck based as the Revenants scored a couple of really heavy hits on me which had me limping for the rest of the map. I doubt you did it in 30 minutes though, given its for a different community project :P
Pottus (again): This is more like it! Feels like a decent arena, looks pretty nice (good sky too!) and the cyberdemon cleaned up some of the mess for me :P
dobugabumaru: Now there's an arse-whupping if ever I did receive one! Feels like the climactic ending to a larger hell caves map. Good job :)
walter confalonieri: Surprisingly good-looking (odd sky though?) Plays alright too!
cannonball: Very impressive if you got that done in anything under an hour! You had more than 25 monsters though, you cheater :P
TimeOfDeath: Hideous map, but very tight game play. Fortunately I'm alright at 2-shotting cyberdemons with a BFG and I'm very happy to skip about 5 of them when my patience runs out, so I didn't got too frustrated with it.
Foodles: Again, very impressive if it's done in the time but also you're a terrible person for going over the monsters limit. Probably the map out of these I most enjoyed - particularly as I managed to get 100% kills almost exclusively using the chainsaw (couple of chaingunners needed to be pistol'd though :( ) Very good job!
Now, I'd link to my Tiny Pack maps, but none of those took half an hour or less, so I guess I'll make one and pop up back here later when its done :P
EDIT: Ah, there's another one!
Shadow Dweller: Think you wanted to use the "block player" flag on the windows. It's possible to jump out of them ;) Worked fine in ZDoom for me (did get a console message saying "ACS Scripts Unloaded" but that caused no visible issues). Two of the cacodemons don't start off high enough in the air to be seen (or see the player) without jumping onto the windows first, which is alright as there's not enough ammo to kill them as well :P Alright map otherwise - seemed a bit pointless to include the whole of the cc4 texture set.
Last edited by Phobus on 12-09-12 at 13:53
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