Shadow Dweller
Forum Regular

Posts: 757
Registered: 04-06 |
http://www.mediafire.com/?3slc628cqdr103h
Realizing my previous mistake of spending too much time on detail and not enough on anything else, I decided to do the reverse this time. The result being very minimalistic detail, but I was able to shave a few minutes off of my time and get everything placed and textured within a reasonable time frame. Ammo shouldn't be an issue this time around.
This took just over 30 mins.
This map is also boom-compatible borrowing textures from both doom2.wad and plutonia.wad
I wonder if we'd be able to go back and re-polish the maps before compiling them into the megawad, or are we just going to leave them as is?
EDIT:
http://www.mediafire.com/?zal6g77vqpdax37
Another! I should probably stop so other people can submit maps, but this is just too much fun!
I noticed that quite a few maps here involve a lot of boss monsters. Normally, I don't condone being locked in a tiny room while an angry Arch-Vile and his Revenant posse slap my tits off. However, I did hatch an idea based on the concept.
It's you, a shotgun, and an Arch-Vile. Have fun. Oh, and you may want to kill him quickly. The longer the fight goes on, the more scare cover and ammo will become.
This took about 20-25 minutes, though I spent probably an additional 10-20 minutes trying to get the timing and balance right. Again, Boom compatible, using only Doom 2 textures this time.
spoiler - highlight to read:
I think that the balance could still use work, as it isn't too difficult to kill the Arch-Vile before the final imp swarm. Not sure if this is a bad thing though.
Last edited by Shadow Dweller on 12-11-12 at 12:38
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