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cannonball
Senior Member


Posts: 2275
Registered: 07-11


http://www.mediafire.com/?ztq2a3899j55kyb
cbevil, with 5 extra minutes spent giving the map a little extra detail because I was bored. This replaces the same map I made 2 days ago

Old Post 12-11-12 10:43 #
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Shadow Dweller
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Posts: 765
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http://www.mediafire.com/?3slc628cqdr103h


Realizing my previous mistake of spending too much time on detail and not enough on anything else, I decided to do the reverse this time. The result being very minimalistic detail, but I was able to shave a few minutes off of my time and get everything placed and textured within a reasonable time frame. Ammo shouldn't be an issue this time around.

This took just over 30 mins.


This map is also boom-compatible borrowing textures from both doom2.wad and plutonia.wad

I wonder if we'd be able to go back and re-polish the maps before compiling them into the megawad, or are we just going to leave them as is?


EDIT:

http://www.mediafire.com/?zal6g77vqpdax37

Another! I should probably stop so other people can submit maps, but this is just too much fun!

I noticed that quite a few maps here involve a lot of boss monsters. Normally, I don't condone being locked in a tiny room while an angry Arch-Vile and his Revenant posse slap my tits off. However, I did hatch an idea based on the concept.

It's you, a shotgun, and an Arch-Vile. Have fun. Oh, and you may want to kill him quickly. The longer the fight goes on, the more scare cover and ammo will become.

This took about 20-25 minutes, though I spent probably an additional 10-20 minutes trying to get the timing and balance right. Again, Boom compatible, using only Doom 2 textures this time.

Spoiler:
I think that the balance could still use work, as it isn't too difficult to kill the Arch-Vile before the final imp swarm. Not sure if this is a bad thing though.

Last edited by Shadow Dweller on 12-11-12 at 12:38

Old Post 12-11-12 10:58 #
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Eris Falling
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Posts: 3078
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Eris Falling said:
Crap.wad
Took half an hour, Boom compatible, reminiscent of 1994.



yeah...I just remembered I'm a pretty unknown mapper...Don't judge me on this.

Old Post 12-11-12 17:50 #
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Obsidian
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Nice second map Shadow Dweller! I beat it on my secondfirst try. =D

Old Post 12-12-12 01:58 #
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Shadow Hog
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Posts: 761
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Came up with another one. This... came out a lot easier than I meant it to. Oh well.

http://www.fileden.com/files/2006/1...M/30minute2.wad

Old Post 12-12-12 03:10 #
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Obsidian
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I made another one. :) It's a bit similar to my first one, but not too much.

Damned Chains.

Old Post 12-12-12 08:53 #
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BloodyAcid
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Posts: 1301
Registered: 09-11



General Rainbow Bacon said:
So, lets take turns building small, fun maps.

Max time : 30 minutes
Max monsters: 25 monsters

Here's mine :

http://www.mediafire.com/?2vwlqz89l36xk29


http://www.youtube.com/watch?v=xyIkfl80RkY

Fun little map.

Old Post 12-12-12 21:47 #
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General Rainbow Bacon
may have been DoomHero85 at some point


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Nicely done.

Old Post 12-12-12 22:26 #
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Obsidian
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One more map. :)

http://www.mediafire.com/?6tmi4kigwo9c2pb

I haven't tested it fully, but I'm pretty sure it's beatable.

Old Post 12-12-12 23:32 #
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TheMionicDonut
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Posts: 1202
Registered: 04-08


http://www.speedyshare.com/m5awk/MDP.wad

Have fun!

Map Name: Mionic Donut Plains
Music: Donut Plains (MARIO KART)
Build Time: 32 minutes (F*ck the police)

Old Post 12-13-12 01:21 #
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BaronOfStuff
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Posts: 1368
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Fine, here. Have some simple shit I threw together in 20 minutes.

http://www.speedyshare.com/Rhr2g/bos-rush.zip

It even has difficulty settings!

Old Post 12-13-12 02:14 #
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xhmmxc22x
Warming Up


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http://www.fileswap.com/dl/fMLY6nmkb/

This probably took me closer to an hour of actual mapping, but this is my first formal speedmap. Let me know what you guys think, enjoy!

Old Post 12-13-12 03:36 #
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Obsidian
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xhmmxc22x said:
http://www.fileswap.com/dl/fMLY6nmkb/

This probably took me closer to an hour of actual mapping, but this is my first formal speedmap. Let me know what you guys think, enjoy!



Pretty darn good. =D I'd recommend trying to have a bit more open space for future maps.

Old Post 12-13-12 03:55 #
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Pottus
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We must be close to a Mega(tiny)Wad by now!

Old Post 12-13-12 04:10 #
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Obsidian
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I counted 38 maps, not counting revised maps or my Panophobia map.

Old Post 12-13-12 04:30 #
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NoneeLlama
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Posts: 206
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Here's mine: http://www.mediafire.com/?bjm34wrqwydtdrd

Old Post 12-13-12 09:31 #
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Pottus
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I'm going to compile all this today add MP starts then try it out on Zandronum any objections** to me doing that?

** I'm looking at you memfis ** 8-)

Last edited by Pottus on 12-13-12 at 18:07

Old Post 12-13-12 16:23 #
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Shadow Hog
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Well, for a test run (and not an official release), I have no issue.

My first map should already have MP starts, both co-op and DM (as well as some extra weapons for DM, but I can't imagine it'd be a great map with all the dead-ends). Second map already has co-op starts; didn't add DM starts because I know it'd be a terrible DM level.

Old Post 12-13-12 16:33 #
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Memfis
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Pottus said:
I'm going to compile all this today add MP starts then try it out on Zandronum any objects to me doing that?

** I'm looking at you memfis ** 8-)


yes, you can't include my map ^^

Old Post 12-13-12 16:46 #
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Pottus
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How did I know you would say that ?


Memfis said:

yes, you can't include my map ^^

Old Post 12-13-12 18:07 #
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marver0PS
Green Marine


Posts: 34
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crap map i made in 1 hour
boom compatible
http://speedy.sh/A3ZEW/infight.wad
in multiplayer there's a extra area
EDIT:i should've read the post better,anyway still not impressive

Last edited by marver0PS on 12-14-12 at 00:12

Old Post 12-13-12 19:08 #
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Pottus
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I'm not going to do it until the General says.

Old Post 12-13-12 23:45 #
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xhmmxc22x
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http://www.fileswap.com/dl/AirqeHNE6c/

Updated and detailed version of my map, if anybody is interested.

Old Post 12-14-12 02:17 #
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General Rainbow Bacon
may have been DoomHero85 at some point


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Yeah guys, compile away.

Old Post 12-14-12 03:43 #
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Obsidian
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Please don't include Maelstrom, I don't think it's possible after all. :/

And could you please change the music for Gutless to "Sweet Little Dead Bunny" if you decide to use it? I don't have Doom 1 so I can't really do it.

Old Post 12-14-12 03:55 #
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Ribbiks
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Chronophobia 30? :)

also wow this came together ridiculously quickly

Old Post 12-14-12 03:59 #
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Shadow Hog
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Well, when you put in place a limit of 30 minutes (which most of us couldn't muster, apparently, but we got pretty close), then yeah, things come together fairly quickly. :P

Old Post 12-14-12 06:09 #
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Pottus
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General Rainbow Bacon said:
Yeah guys, compile away.


Looks like I got some work cut out for me that will be longer than a half hour!

Old Post 12-14-12 06:26 #
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Pottus
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-

Last edited by Pottus on 12-15-12 at 03:06

Old Post 12-14-12 20:20 #
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TimeOfDeath
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Posts: 2754
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I *think* most of these maps are vanilla/boom compat, so what about putting the zdoom maps at the end of the wad, so that people could play the non-zdoom maps continuously without crashes in non-zdoom ports? But we could use a mapinfo lump so that zdoom players play the wad in the order you posted?

Old Post 12-14-12 20:31 #
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