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BaronOfStuff
Senior Member


Posts: 1409
Registered: 06-08


I can't remember if my submission has P2 - P4 starts... feel free to add some if they're missing, I wouldn't mind this being co-op compatible.

Old Post 12-14-12 20:31 #
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walter confalonieri
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Posts: 2178
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mmm... you can call my map (MAP07) as "Easy Mode?"

And, i'm with ToD put the zdoom-based maps at the end of the maplist...

Old Post 12-14-12 20:33 #
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baronofheck82
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I wish you people would tell the map number of your map when I go to play it. I automatically assume that since they're individual tiny maps, they'll be map01.

Old Post 12-14-12 20:36 #
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Pottus
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It will be for ZDoom in a PK3, It makes everything easier to compile considering there is ZDoom maps anyways.

Old Post 12-14-12 20:45 #
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Memfis
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Phml said:
Crushed

Boom compatible. 29 minutes, everything included.


I think it would be more fun if you made the safe sectors have different colormaps (possible with Boom I think?). Because it's a little difficult to tell if you're standing in the center or on the ledge where you will be crushed. fda

Phml said:
CrossTheRoom

Boom compatible, 39 minutes. A bit ham-fisted, but I couldn't find a way to make the concept work within the timeframe.


rofl this is hilarious, great music choice too. fda

Old Post 12-14-12 20:46 #
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cannonball
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oh well might as well name these maps of mine
Map08 - Generic voodoo base
Map15 - Another pointless battle royale

I didn't include co-op starts so someone can add them if they want.

Old Post 12-14-12 20:51 #
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Ribbiks
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Call my outdoorsy green map "Animal Village"

I can't think of a name for the other one... ohwell

Old Post 12-14-12 20:54 #
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TimeOfDeath
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Pottus said:
It will be for ZDoom in a PK3, It makes everything easier to compile considering there is ZDoom maps anyways.

Some of us didn't use zdoom for our maps, including the project creator. Why make the wad zdoom exclusive when you can easily make it compatible with more ports?

Old Post 12-14-12 20:55 #
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Pottus
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cannonball said:

I didn't include co-op starts so someone can add them if they want.



If these guys really want it to work in Boom / ZDoom it's going to take some more work so if it comes to that I guess we'll have to add CO-OP starts as well.

Old Post 12-14-12 20:56 #
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Shadow Hog
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Pottus said:
MAP17: No Name By: Shadow Hog
Name: "Slime Trail".
Music: I'm leaning toward this MIDI here. Haven't contacted the sequencer, though.
Sky: Ye Olde Episode 1 Sky would probably look best.


Pottus said:
MAP29: No Name By: Shawdow Hog
Shawdow? :P

Name: "Crossfire"
Music: I'm thinking "Shawn's Got the Shotgun" ("Dead Simple" music).
Sky: Anything sufficiently Hell-y.

Old Post 12-14-12 21:48 #
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Cacowad
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Posts: 327
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last minute submission, "fisting hell".

http://www.mediafire.com/?d113m1zz5lfy4vf

25 monsters on uv.
all verticles placed on 64x grid.
31 minutes + 15 minutes testing (choosing the textures took the majority of time...).
skill level implemented (but ridiculus difficulty).
4 player start (will ever fit in there?).
best results with map01 music.

uh, that's all.

Old Post 12-14-12 23:26 #
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dobu gabu maru
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This was quite the goofy little spontaneous project we put together. I'm excited to play through the release as I lost track of what everyone was posting a page ago.

Chronophobia 30 is an okay name. Just throwing some additional names out there:

30 Minutes to Midnight
Dirty Thirty
Doom Done Quick

Old Post 12-15-12 00:43 #
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Pottus
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http://www.mediafire.com/?sz9466z27ijw2dw

Version 1, Yes MAP names still need to be done but the credits for all the maps are already in the names.

Map 01 - 34 BOOM compatible

Map 35 - 41 ZDoom compatible

(41 is a joke map)

Old Post 12-15-12 01:10 #
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walter confalonieri
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nice compilation, however mapinfo got some bugs (no music all around even where the author provided midis, some entries looks mixed up, especially in the latter maps) map20 is a older version, there a version 2 around there and map37 don't have monster below skill 4/5, my fault :P

Also Nyancat Jazz is really catchy...

Old Post 12-15-12 01:54 #
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Pottus
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walter confalonieri said:
nice compilation, however mapinfo got some bugs (no music all around even where the author provided midis, some entries looks mixed up, especially in the latter maps) map20 is a older version, there a version 2 around there and map37 don't have monster below skill 4/5, my fault :P

Also Nyancat Jazz is really catchy...



I need to define music in MAPINFO thats all, I'll fix that version and what maps are mixed up ?

Old Post 12-15-12 02:40 #
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Shadow Hog
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All I can say is: we really suck at these or something, but Survival Co-op on UV amounted to my friend and I skipping forward a lot :V

Actually, MAP04 is possible to render unwinnable in co-op; the door that shuts the player in with the Cyberdemon cannot be reopened from the outside.

Old Post 12-15-12 03:05 #
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Shadow Dweller
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Renaming a couple of my maps

MAP38 : "Waypoint: Dog"

MAP28 : "Arch-vile's Garden"


The Rooftop one can stay as is. As for music and skies, I'm good with anything really.

Last edited by Shadow Dweller on 12-15-12 at 12:48

Old Post 12-15-12 03:10 #
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Pottus
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Updated Map List and version 2 - http://www.mediafire.com/?wbb72vw53i82kgv

MAP01 "Shortz - By: General Rain Bacon"
MAP02 "Unnamed - By: Gebstadter"
MAP03 "Triskadekaphobia - By: Obsidian"
MAP04 "Black Eye - By: dobugabumaru"
MAP05 "Unnamed - Cannon Ball"
MAP06 "Unnamed - By: TimeOfDeath"
MAP07 "Unnamed - By: Foodles"
MAP08 "VitaminC - By: BloodyAcid"
MAP09 "Unnamed - By: Ribbiks"
MAP10 "Spitfire - By: dobugabumaru"
MAP11 "Unnamed - By: CannonBall"
MAP12 "Unnamed - By: Ribbiks"
MAP13 "Unnamed - By: Shadow Hog"
MAP14 "Unnamed - By: General Rainbow Bacon"
MAP15 "Gutless - By: Obsidian"
MAP16 "Unnamed - By: ArmouredBlood"
MAP17 "Unnamed - By: PHML"
MAP18 "Bum - By: mouldy"
MAP19 "Crap?? - By: Eris Falling"
MAP20 "Fast City - By: walter confalonieri"
MAP21 "Crushed - By: PHML"
MAP22 "Scorched - By: dobugabumaru"
MAP23 "Rooftop - By: Shadow Dweller"
MAP24 "Unnamed - By: Shadow Hog"
MAP25 "Damned Chains - By: Obsidian"
MAP26 "Sin - By: PHML"
MAP27 "Mionic Donut Plains - By: TheMionicDonut"
MAP28 "Pool - By: Shadow Dweller"
MAP29 "Demon Rush - By: BaronOfStuff"
MAP30 "Maelstrom - By: Obsidian"
MAP31 "Cross The Room - By: PHML"
MAP32 "Unnamed - By: NoneeLlama"
MAP33 "Infight - By: marverOPS"
MAP34 "Fisting Hell - By: Cacowad"

------ZDoom Maps--------------------

MAP35 "Techring - By: Pottus"
MAP36 "Barons Bounty - By: Pottus"
MAP37 "Unnamed - By: walter confalonieri"
MAP38 "Unnamed - By: Shadow Dweller"
MAP39 "Key Chain - By: Pottus"
MAP40 "Unnamed - By: xhmmxc22x"
MAP41 "Copy & Paste - By: PLML :D"

Edit - Should we upload this to idgames once a few more revisions are made?

Old Post 12-15-12 03:10 #
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Glaice
formerly Mr. Chris


Posts: 4963
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If my motivation for mapping spikes, I'll give a quick map a try.

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Old Post 12-15-12 03:52 #
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Shadow Hog
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Pottus said:
Edit - Should we upload this to idgames once a few more revisions are made?
Personally I'd wait until all the names, music tracks and skies are in place, as well as maybe a fancy TITLEPIC/INTERPIC (no need for custom music there), before doing so, but eh.

(Also, my maps aren't still unnamed :I)

Old Post 12-15-12 04:21 #
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TimeOfDeath
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Cool, thanks for compiling. Yeah, maybe we should wait a few days before /idgames'ing it for testing? Who will make the text file?

Could you replace my map with the updated map below? It's the same except I added coop starts (the one in TinyMaps desyncs my demo). Also, did you want to use my demo for one of the in-game demos?


final map: tinytod.zip (map, music and demo in zip)
map name: "tinytod"
music: "tinytod" by TimeOfDeath (renamed to D_THE_DA.mid to replace map06 music)

Old Post 12-15-12 04:23 #
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BloodyAcid
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Admittedly, this took around 40~ minutes, but whatever :P This map is compeltely doable, with around 4-8 shells if you conserve well. Music doesn't matter, coop starts 1-4.

http://www.mediafire.com/?3h9fl4gr5h3gvl3

Old Post 12-15-12 05:50 #
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BloodyAcid
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Another one, before I go to sleep. Inspiration: Midnight Tek Frenzy from a bit ago~

Total time, including all bug testing: 41 minutes
Coop starts: Yes
Difficulty: Med/hard? Idk.

It's completeable by me, if that means anything.

http://www.mediafire.com/?tmnek4un46a8z2p

Old Post 12-15-12 06:33 #
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TimeOfDeath
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I went through TinyMapsv2 and map08, map18 and map33 have too many monsters. Nice maps everyone. :)

Old Post 12-15-12 07:52 #
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Obsidian
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I think I said not to use Triskadekaphobia seeing as it's being used in a different project, so if you could strike that one off the list. :-) Also, could one of my maps(preferably Gutless) be after a map with a suicide exit? Both maps are kind of neutered by weapons from other maps, especially Gutless. Thanks.

Old Post 12-15-12 08:02 #
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dobu gabu maru
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I wouldn't worry about death exits Obsidian, as most of the maps are only organized in order of appearance, not balance (meaning many maps are broken by continuous play). Hell, my first map is far, far more difficult than my other two, but it would seem unfair to change that around now. Triskadekaphobia should not be included though, as suggested since it belongs to another megawad.

Old Post 12-15-12 09:04 #
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Pottus
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I'll swap it out for one of Bloody Acids, if anyone wants to do some updates please feel free (Map names organization etc) I won't be touching it for the next 12 hours so give me the heads up if you want to fix some things or are in the process of doing so thanks.

Old Post 12-15-12 09:06 #
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ArmouredBlood
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Posts: 1912
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I'd like mine to be named "hell of the right-side-up sinners". 5 points to someone who gets the movie reference. (hint: Chinese have a lot of hells)

Old Post 12-15-12 09:49 #
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NoneeLlama
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Posts: 208
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Pottus said:
MAP32 "Unnamed - By: NoneeLlama"

Map name: Into the Coven
Music: Jazz Jackrabbit World 1-3 "Medivo" - http://www.vgmusic.com/music/comput..._1-3_GMv203.mid

Old Post 12-15-12 11:12 #
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BaronOfStuff
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Pottus said:
Should we upload this to idgames once a few more revisions are made?


I'd say so, but give it a week or so for any latecomers. I might make another map soon if it's not too late for more submissions.

Old Post 12-15-12 13:00 #
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