I'll tempt you.
Wow, someone's defensive. I didn't actually mean he's tempting me to do a LP (I would never finish it because I get deathly bored of this wad after 7 maps max), I was tempted to say something along the lines of "that's just disgusting". It's a bit of a joke between us at this point.
And no, you misunderstand, I don't mean that BTS-X is a bad wad by any means, but it's obviously not for me and calling it a masterpiece makes me roll my eyes, even if many, many people may view it as such and it's all opinions anyway. You also completely misunderstand my beef with the kind of design BTS-X has, I never said I want levels that attempt realism, I said I want levels that actually make use of a techbase theme by having interesting areas and things in them and not just generic levels that would easily fit any theme with a couple minutes of retexturing. A techbase map can have techbase-themed areas, like a computer area, a lab, offices, storages, some sort of production area maybe with machinery-looking decorations, maintenance crawlspace webs between walls, areas that would definitely set it apart as a techbase, all done in Doom's abstract style and still have a gameplay-friendly and flowing layout and interesting architecture. OR, a techbase level can just have random indents with monitors and cables casually sprinkled all over to busy the walls so they meet some imaginary standard of detail, and architecture that says "techbase" as much as it says "castle", "hell", "city" or "spaceship", which is to say, not much at all.
When I play a wad I'm not just looking to run around shooting monsters in levels that are easy on the eye, I'm looking to actually be interested in the environments, and BTS-X's environments are pretty boring for me, because no matter how long I play I never see an interesting area that I care to give more than a passing glance to, despite being well-crafted and obviously having a consistent style (which I don't like, that's the point). And I've seen all the levels, even if not beat them.
So next time before overreacting at least try to understand the position that you're attempting to challenge, k? And also try to have some logic of your own if you're accusing me of having it faulty. Just because you call some wad that actually attempts to realize a theme it's using "misguided" doesn't make it true, and having thematically weak levels isn't the only right way to make doom maps, no matter how hard you believe that, because there simply isn't one.