Severed bunny head
User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Back to Saturn X E1: 99i9, plus new/unheard midis on page 13 :)
Pages (13): « 1 [2] 3 4 5 » ... Last »  
Author
All times are GMT. The time now is 12:56. Post New Thread    Post A Reply
Springy
Senior Member


Posts: 1433
Registered: 09-12


Excellent news. Downloading this now. Also, minor thing but just noticed that you spelled Download wrong on the link.

Old Post Dec 10 2012 11:09 #
Springy is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DeathevokatioN
Forum Staple


Posts: 2722
Registered: 03-10



Joshy said:
What is real? How do you define real? If you're talking about what you can feel, what you can smell, what you can taste and see while playing Back to Saturn X, then the real is simply signals of awesomeness interpreted by your brain.

Totally agree. Seeing as it's Doom's birthday I'm going to fire up this dream. ;)

http://www.youtube.com/watch?v=tSrEau4JN40 ;P

Old Post Dec 10 2012 11:30 #
DeathevokatioN is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 8059
Registered: 01-03


Very nice indeed.

Here's just a minor issue that occurs when ZDoom is set to 'wi_percents false' on the level summary:

Screenshot

ZDoom uses a graphics lump STTSLASH for this display. Would be nice if it could be added if another update is coming.

Old Post Dec 10 2012 11:34 #
Graf Zahl is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DaniJ
Senior Member


Posts: 2298
Registered: 08-03


This looks great, congrats.

There is an issue in Doomsday though, the FIRELAV2..FIRELAVA animation is a whopping 414 frames long because it runs from the IWAD version of FIRELAV2 to your replaced version of FIRELAVA in btsx_e1.wad.

Old Post Dec 10 2012 11:41 #
DaniJ is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 8059
Registered: 01-03


Yes, there is indeed an issue in Doomsday!

FIRELAV2 ist not part of the animation. It goes from FIRELAV3 t FIRELAVA. FIRELAV2 is not animated!

Old Post Dec 10 2012 11:48 #
Graf Zahl is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DaniJ
Senior Member


Posts: 2298
Registered: 08-03


Heh, wonder how long that typo has been there. Will fix... (missed today's 710 build, so it won't appear until Wednesday's).

Old Post Dec 10 2012 11:51 #
DaniJ is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DoomUK
Forum Legend


Posts: 4020
Registered: 04-04


This is fucking magnificent.

Certainly a worthy way of spending Doom's 19th birthday with.

Old Post Dec 10 2012 11:55 #
DoomUK is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Chex Warrior
Member


Posts: 375
Registered: 03-08


Woo!

Old Post Dec 10 2012 11:58 #
Chex Warrior is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Memfis
Honestly, semen doesn't taste that bad.


Posts: 7112
Registered: 04-07


Where are the good weapons on map09? I'm not going to fight hordes of HKs, cacos, mancos, revs and spiders with shitty weapons. (sg,cg)

Old Post Dec 10 2012 12:07 #
Memfis is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Sokoro
Member


Posts: 422
Registered: 10-10


1) You can not release something that does not exist.

2) I am going to hold myself and wait for full deal.

Old Post Dec 10 2012 12:12 #
Sokoro is offline Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
kmxexii
Senior Member


Posts: 1371
Registered: 06-10


It's happening! IT'S REALLY HAPPENING!

Old Post Dec 10 2012 12:18 #
kmxexii is offline Tumblr || Blog || PM || Post History || Add Buddy IP || Edit || Quote
traversd
Forum Regular


Posts: 689
Registered: 01-09



Phobus said:
We think he has brain damage.

You mean drain bamage.

I don't see the prodlem.

Old Post Dec 10 2012 12:22 #
traversd is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
SFoZ911
Member


Posts: 505
Registered: 10-08


Looks great, going to try it as soon as I can.

Old Post Dec 10 2012 12:23 #
SFoZ911 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Quasar
Moderator


Posts: 6495
Registered: 08-00


It's not a release until it forces at least 3 source ports to update in order to fix bugs it has revealed ;)

Old Post Dec 10 2012 12:38 #
Quasar is offline Twitter account Youtube Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
printz
CRAZY DUMB ZEALOT


Posts: 9199
Registered: 06-06



esselfortium said:
Missing sector tag fixed in map18. In the bugged version, the map was impossible to exit because a sector wouldn't lower.

Downloab 0.99d

I really hope that the assigned nodebuilder produces the same structure (if vertices haven't been moved between each update), since I'd like to play this with vanilla DOOM or DOOM+ while using savegames, and would love if BTSX updates wouldn't break save compatibility.

__________________
Automatic Wolfenstein - Version 1.0.1 - also on Android (Updated 28/03/2015)

Old Post Dec 10 2012 12:52 #
printz is offline Twitter account Youtube Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Grain of Salt
Forum Regular


Posts: 801
Registered: 12-10


I only counted four fake release jokes. This is not the Back to Saturn X that I know and love.

Old Post Dec 10 2012 12:57 #
Grain of Salt is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Avoozl
Forum Staple


Posts: 3471
Registered: 06-09


Well I tried it and had some trouble with the revenants in one of the early levels, then ran out of ammo in the level with the long outside corridor and could hardly find more then tried sawing into a few formerhumans until I was shot to death by a sergeant/chaingunner, it can be quite difficult on UV at times so I guess I should've tried it on an easier difficulty first. :P

Old Post Dec 10 2012 12:57 #
Avoozl is online now Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Memfis
Honestly, semen doesn't taste that bad.


Posts: 7112
Registered: 04-07


map01-12 fdas
I thought this was quite easy, I was playing very lazily, skipping monsters I didn't want to fight and stuff like that, but I haven't died a single time with the exception of map09 which is very difficult but for the wrong reason: there are a lot of tough monsters but no good weapons (ssg, rl, pg, bfg) so your only choice is to speedrun (because who the hell fights tons of tough monsters with weak weapons). But it's quite tough to speedrun so I gave up.

Old Post Dec 10 2012 13:18 #
Memfis is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Csonicgo


Posts: 4536
Registered: 03-04



Quasar said:
It's not a release until it forces at least 3 source ports to update in order to fix bugs it has revealed ;)

Well, we got two ports down, who's next?

Old Post Dec 10 2012 14:25 #
Csonicgo is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Csonicgo


Posts: 4536
Registered: 03-04



printz said:
I really hope that the assigned nodebuilder produces the same structure (if vertices haven't been moved between each update), since I'd like to play this with vanilla DOOM or DOOM+ while using savegames, and would love if BTSX updates wouldn't break save compatibility.

Sorry for double post, but I have a custom Doom+ that xttl and I Hacked at,I'll upload it in a few hours. Keep all pants on.

Old Post Dec 10 2012 14:28 #
Csonicgo is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Pavera
Senior Member


Posts: 1534
Registered: 07-08



Memfis said:
map01-12 fdas
I thought this was quite easy, I was playing very lazily, skipping monsters I didn't want to fight and stuff like that, but I haven't died a single time with the exception of map09 which is very difficult but for the wrong reason: there are a lot of tough monsters but no good weapons (ssg, rl, pg, bfg) so your only choice is to speedrun (because who the hell fights tons of tough monsters with weak weapons). But it's quite tough to speedrun so I gave up.

I remember having the same kind of trouble during testing with Map09. I believe essel/traversd designed it so that on a pistol start you would always be on the move and looking over your shoulder. There is a secret SSG you can obtain (and I think there might be a rocket launcher somewhere?), but from a pistol start I'll agree that it's hard to S-rank. However, it's still very beatable if you stick to avoiding the big bads (or just go ahead and shotgun them to death)! :)

Old Post Dec 10 2012 14:32 #
Pavera is offline Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Gez
Why don't I have a custom title by now?!


Posts: 12468
Registered: 07-07


Here's a WISLASH so Graf won't complain.

The text file credits the text screen and intermission music, but not the title screen music.

If episode 1 takes up 24 map slots, and three episodes are planned, how are you going to do eps 2 and 3? Eight maps spread between them two? Separate PWADs? The greatest DEHACKED trick ever to make Doom believes it has more maps than that? MAPINFO-club membership only?

Old Post Dec 10 2012 15:20 #
Gez is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Pottus
Forum Regular


Posts: 803
Registered: 07-09


Pretty neat release, I'll have to get this fired up on Zandronum survival today.

Old Post Dec 10 2012 15:29 #
Pottus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
skillsaw
Member


Posts: 266
Registered: 12-07


It's about damn time!

Also, it inexplicably felt awesome to download this to my Doom/wads folder instead of my mapping/btsx folder.

Old Post Dec 10 2012 15:45 #
skillsaw is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
dew
superfiend


Posts: 4240
Registered: 05-08



Memfis said:
I thought this was quite easy, I was playing very lazily, skipping monsters I didn't want to fight and stuff like that, but I haven't died a single time with the exception of map09 which is very difficult but for the wrong reason: there are a lot of tough monsters but no good weapons (ssg, rl, pg, bfg) so your only choice is to speedrun (because who the hell fights tons of tough monsters with weak weapons). But it's quite tough to speedrun so I gave up.

easy is intentional considering your considerable skill level. btsx's difficulty aim was alien vendetta minus its e3 maps, although i can already count a few btsx maps that waltz into that excluded area too, heh. there's also a difficulty curve, so the later maps should tax you more. or try solo-net!

re: your map09 problem, there's a secret ssg, but you have to run through several nasty situations if you want to use it to take down all the big boys. probably a difficulty spike and i may be to fault, because i replayed it so often i just became overtrained and didn't lobby for adjustments. toughen up! :)

skillsaw said:
Also, it inexplicably felt awesome to download this to my Doom/wads folder instead of my mapping/btsx folder.

and to finally delete mysteryproject-tex... oh wait, nope.

Old Post Dec 10 2012 16:02 #
dew is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DooM_RO
Senior Member


Posts: 2125
Registered: 02-11


This is fucking amazing! Well done 11/10!

Old Post Dec 10 2012 16:06 #
DooM_RO is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Larzuk
Junior Member


Posts: 182
Registered: 08-07


Just started playing this a few minutes ago and noticed this graphical glitch under the bridge in map 01. I am using glboom if that helps any.

http://i.imgur.com/nRCA3.jpg


In map 03, it seems to be impossible to get into the secret at sector 63.

Last edited by Larzuk on Dec 10 2012 at 17:07

Old Post Dec 10 2012 16:10 #
Larzuk is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Memfis
Honestly, semen doesn't taste that bad.


Posts: 7112
Registered: 04-07


dew: interestingly enough, Alien Vendetta was the first thing that came up in my mind when I was thinking about btsx's gameplay. So I guess the team succeeded. :) I'll try to play the rest with solo-net, should be fun. (I remember Scythe X was also more fun with solo-net)

Old Post Dec 10 2012 16:40 #
Memfis is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 8059
Registered: 01-03



Larzuk said:
Just started playing this a few minutes ago and noticed this graphical glitch under the bridge in map 01. I am using glboom if that helps any.

It's a render hack. To make this work in OpenGL some not very simple checks are needed. I don't know if GlBoom has those checks but if it glitches, apparently not. In GZDoom it looks correct unless you fly to some otherwise unreachable places from where it doesn't look correct.

Old Post Dec 10 2012 17:10 #
Graf Zahl is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Tarnsman
Senior Member


Posts: 1017
Registered: 05-11


Sucks. Worst Wad Ever. So bad it killed my pets and gave me cancer. -50/10.

Old Post Dec 10 2012 17:32 #
Tarnsman is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 12:56. Post New Thread    Post A Reply
Pages (13): « 1 [2] 3 4 5 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Back to Saturn X E1: 99i9, plus new/unheard midis on page 13 :)

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.