Evolution
Junior Member
Posts: 163
Registered: 09-10 |
On stuck cybers chilling out, and re-spawning monsters causing havoc:
Yes, I'll agree that it didn't play too well. I did ask the players what they wanted for the second rotation in-game, and we sometimes can get crazy with the pain rotations. That said, I apologize to map authors who joined after our standard rotation to witness some confusing game-play with alien monsters in their maps. Note that we did set things back to normal later on. I'll concede that we should have exercised more caution and should have shown more respect towards a new release and to all those involved in making sure it was played as it is.
I wish to see many more projects get the early attention and celebration they deserve, and if anything is unsatisfactory for some then we'll address it. We had a great time during the first rotation at least, and we kept a lot of players entertained for over FIVE HOURS.
The US session has been going for just over an hour now and will remain using standard settings until the first rotation is complete. After which, only a simple modifier such as 2x damage, or -fast may be applied, depending on admins being awake and general player skill/numbers. There's a lot of newcomers that are loving this wad just now!
Congrats on the cracking release,
Evo.
Last edited by Evolution on 12-14-12 at 02:31
|