dew
Feral Kid
Posts: 2273
Registered: 05-08 |
Beginner said:
On map19 imps somehow can trick everything including player and drop and stuck in floor like this.
verified, looks like a node error. i couldn't trigger it after rebuilding nodes.
I noticed some floating armor bonuses and medikit on map21.
verified, most of them are triggered by stuff done on the other side of the map, which is why so many were ovelooked. medkit t.67, shells t.161, medkit t.206, clip t.701 and the whole goddamn helmet line t.435-441 (except one, heh). all need to be moved from walls a little.
Also I wonder what causes this but it's annoying as hell to see ceiling and floor and nothing else(don't count HUD and weapon sprite) sometimes just because you decided to look into the wall while standing close to it.
i don't even know what the hell this bug is, so i have no idea how to start verifying this. :)
I don't know if it caused by not-so-big collection of wads I've ever played or just by wad itself but I've enjoyed this mapset.
your playthrough was also quite helpful for squashing occassional bugs, so thank you!
Gez said:
Are we supposed to exploit arch-vile jumps to get out of the normally playable area in MAP23 if we want 100% items?
yeah, it's easter eggish, but tango didn't want the items there to upset balance of the main area, so no ammos or fancy healths.
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