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BrianCumminger
Registered just to make one post


Posts: 1
Registered: 02-13


Thanks so much for this pack, I'm loving playing through it.

I noticed a HOM glitch/bug while playing with the latest release of GZdoom (I don't know if that's important) and while it doesn't affect gameplay I figured I'd point it out for anyone who wants to know.

Map:
E2M7

Currentpos output:
Current Player Position: (-1273.700,-519.395,-48.000), Angle: 125.291, Floorheight: -48.000, Sector:350, Lightlevel: 128

Screenshot:
http://i.imgur.com/94ola91.jpg

Old Post 02-09-13 20:23 #
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Marnetmar
Forum Staple


Posts: 2210
Registered: 09-10


Ack, I'm gonna have to strangle Xaser for not putting the latest version in :P

Here's the fixed version: http://files.drdteam.org/index.php/...UiERQ/dpass.zip

Old Post 02-09-13 20:27 #
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Xaser
Forum Staple


Posts: 2122
Registered: 07-03


This new version poses a problem, as I've already made several fixes on my end for v1.1, including that HOM and some non-working platforms. I don't know how far out of sync these versions are, now -- I'd have to take a closer look to figure out how to combine the changes.

[EDIT] The newer version appears to fix the HOM issue and entirely removes the non-functioning shortcut to the wood area near the yellow key, but it doesn't address the issue of the yellow key opening monster closets in the wood maze (which is entirely out of the way, now). Can you remember if there any other changes aside from these? They're already fixed on my end so it seems as if the issues are addressed.

Old Post 02-09-13 20:29 #
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Mr. Chris
The term is "prehensile"


Posts: 4190
Registered: 07-02



DecemberMan said:
Just finished it. The maps were of varying quality, but what I intend to mention is that episode 4, nearly all the maps, could have been included in the release as a replacement for the original ep. 4. Also, Cold Steel - E5M7, is probably the only E2 style map in existence I actually friggin' like (including the originals).


Thanks, myself and Mr. Freeze put quite a bit of effort into it and it's also available as standalone on /idgames/ in the E2M4 slot.

Regarding the Dark Passage HOM, I have never seen that occur in either Skulltag or Zandronum before.

Old Post 02-09-13 20:54 #
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CyberBaron
Green Marine


Posts: 35
Registered: 12-08


How do I get the blue key in E2M5? I spent over ten minutes trying to get it, found four secrets in the process, and ended up giving up and jumping to it.

Old Post 03-15-13 03:08 #
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LigH
Member


Posts: 413
Registered: 11-10


Too obvious?


spoiler - highlight to read:

There is a button in the room with a teleporter next to it, which you can enter after raising a bridge across a nukage tunnel. It takes a while to run around to get there, you are close after climbing a stair of small boxes in a storage room and passing a nukage pit overgrown with vines.

Last edited by LigH on 03-15-13 at 08:03

Old Post 03-15-13 07:58 #
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CyberBaron
Green Marine


Posts: 35
Registered: 12-08



LigH said:
Too obvious?



spoiler - highlight to read:

You mean the switch? If so, not sure why that didn't work. I pulled it, got turned around for a while, and when I finally got back to the key room the pillar in it was still raised. And when I went back to pull it again, it wouldn't work. Is it on a timer or one-use or something? (Disclaimer: I might be an idiot who didn't do it right. I'll go check when I get back from work.)

Old Post 03-15-13 13:57 #
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LigH
Member


Posts: 413
Registered: 11-10


No.

spoiler - highlight to read:

It is a green square button on a wall to the right of a window (which opens when you enter the room), in a small room with a teleport platform. Coming from the start, going up the stairs and looking through the window, across the nukage pool with the rocket box, where you can see the pillar, it is about behind the pillar, to the left, in the corner above the nukage groove. You can already spot its door above the groove when you turn right, before you enter the teleporter that leads back to the window where you can see the pillar with the blue keycard.

Old Post 03-15-13 14:12 #
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CyberBaron
Green Marine


Posts: 35
Registered: 12-08



LigH said:
No.

spoiler - highlight to read:

It is a green square button on a wall to the right of a window (which opens when you enter the room), in a small room with a teleport platform. Coming from the start, going up the stairs and looking through the window, across the nukage pool with the rocket box, where you can see the pillar, it is about behind the pillar, to the left, in the corner above the nukage groove. You can already spot its door above the groove when you turn right, before you enter the teleporter that leads back to the window where you can see the pillar with the blue keycard.


Got it. Thanks, folks.

Old Post 03-16-13 01:36 #
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Ragnor
I do see the humour in a mod sneakily changing my title


Posts: 839
Registered: 01-08


How far away would a V1.1 be?

Old Post 03-16-13 06:37 #
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