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LingtheDoomGuy
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Posts: 68
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There appears to be a hall of mirrors effect on the staircase just before the regular exit in E5M3. There was also a bug in E5M3 in the secret where you take the teleporter to get the rocket launcher. If the door closes on you and you are still in the secret area with the box of rockets and the rocket launcher, you are trapped in the room you teleport back and there's no way to open the door to get out, unless you use the noclip cheat.

Old Post 02-24-14 15:36 #
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LigH
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What I said... ;)

Old Post 02-24-14 16:01 #
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LingtheDoomGuy
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Oops. I didn't see that message. Thanks for pointing that out. My bad!

Old Post 02-27-14 13:23 #
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T-Rex
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Another TWID project? First, Doom, then Doom 2, then Final Doom, and now The Lost Episodes. What's next, Doom the Way Id Did: The Master Levels? :D

Old Post 02-28-14 11:44 #
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Ragnor
I do see the humour in a mod sneakily changing my title


Posts: 2247
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This is a very old project actually, its the overflow levels from the original DTWID. It keeps getting bumped because that elusive 1.1 just refuses to exist!

I am hoping for TMLTWID though

Old Post 02-28-14 11:53 #
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kmxexii
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Ragnor said:
This is a very old project actually, its the overflow levels from the original DTWID. It keeps getting bumped because that elusive 1.1 just refuses to exist!

I am hoping for TMLTWID though



It's all Marnetmar's fault, really. Been waiting on 1.1 for a long time

Old Post 02-28-14 13:06 #
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Gez
Why don't I have a custom title by now?!


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T-Rex said:
Another TWID project? First, Doom, then Doom 2, then Final Doom, and now The Lost Episodes. What's next, Doom the Way Id Did: The Master Levels? :D

Obviously, the next DTWID will be Doom 3 the Way id Did.

Or maybe QTWID? If TWID software decides to diversify from the Doom brand, expect Team Management the Way id Did (firing away all but one of the TWID core members) and finally Getting Bought By ZeniMax the Way id Did.

Old Post 02-28-14 13:56 #
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Marnetmar
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Ragnor said:
This is a very old project actually, its the overflow levels from the original DTWID. It keeps getting bumped because that elusive 1.1 just refuses to exist!

I am hoping for TMLTWID though



This is due to me being a horrifically slow mapper.

Old Post 02-28-14 13:58 #
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EvilNed
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How about

Doom 3 The Way id would have 1995

In an alternate universe, Doom 3 got released 1 year after Doom 2, with similar enhancements to it's gameplay, the way doom 2 did with Doom 1's.

Probably being inspired by Heretic, and Hexen. Hub-like levels? More enemies? Jumping allowed?

Old Post 02-28-14 18:20 #
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LigH
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I'd like that. With BOOM compatibility, fine.

Old Post 02-28-14 18:32 #
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Ragnor
I do see the humour in a mod sneakily changing my title


Posts: 2247
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Marnetmar said:


This is due to me being a horrifically slow mapper.



As long as its done before No Release In Sight. Thats being deliberatly held back till BTSX E3 >____>

Ive been waiting for 1.1 for forever now, but its okay, I still have only finished one map of DTWID

Old Post 02-28-14 23:35 #
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Xaser
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http://www.doomworld.com/images/topstory/cake.jpg

Surprise, folks! DTWID-LE v1.5 is out, and it's got enough updates that we skipped ahead four totally-not-arbitrary version numbers! Gads!

First, some screenshot goodness (click to enlarge, or click the link and remove the "s" at the end if you aren't logged in):

http://i.imgur.com/1HijgaVs.pnghttp://i.imgur.com/Xkp1Hcus.pnghttp://i.imgur.com/gTfAJFTs.png
http://i.imgur.com/4XTlxFgs.pnghttp://i.imgur.com/JOtKagSs.pnghttp://i.imgur.com/BF0Ym5Ns.png
http://i.imgur.com/rTejDWIs.pnghttp://i.imgur.com/gcPqXrRs.pnghttp://i.imgur.com/J0NgId9s.png

A quick summary of what's new:

  • Brand-new maps, recovered from the lost archives or mysteriously pulled from the aether. Check out Darkside Lab, Weeping Hollow, and the notorious Mourning Halls for some fresh new pseudo-TWID!
  • Several more maps got a face-lift, including Sheol's Descent, Demonic Halls, and Babel's Gate. Plenty of new surprises in store now!
  • All maps have difficulty settings now! Probably!
  • Bean Oversight!


Since there are a lot of maps that got modified in "post-production" (i.e. long after submission), there's now an extra wad in the distribution, DTWID-LX.wad, that contains the unmodified versions of the maps (though a few break limits and at least one, E3M4, has no exit). Hopefully that ought to make clear who's done what n' things.

Anyhow, give it a whirl, and let us know what you think! Super-thanks to Alfonzo, Marcaek, and Marnetmar for chipping in on the new version!

Old Post 12-11-14 05:41 #
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Doom_user
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E3M2: Manufactorium has a * next to it's name in the text file (indicating there's an older version of it in DTWID-LX.wad), but DTWID-LX.wad contains no E3M2.

There are older, significantly different versions of E1M4: Quarantine Zone, E1M5: Kepler Dorsum, and E2M1: Biosphere that appeared in the beta version of DTWID (Quarantine Zone was called Alienation Zone at the time), it might be worthwhile to add these to DTWID-LX.wad.

Old Post 12-11-14 07:49 #
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Xaser
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Oops -- missed Manufactorium. Thanks for the point-out. :P

And you're right about there being older versions of those maps, but the "updated" versions that appear in LE are the finalized submissions by the original authors, without any post-Xaseredits. Might be worth sneaking them in for fun curiosity, but that might distract from the intent a bit.

Old Post 12-11-14 08:16 #
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Ragnor
I do see the humour in a mod sneakily changing my title


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Holy balls, I thought this would never see another release. Now if only NEIS would get one too :p

Old Post 12-11-14 15:41 #
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Marnetmar
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IT'S FINALLY DONE <3

EDIT:

nvm

[17:13] <Alfonzo> I dunno marn but only a fool thinks that LE is complete
[17:14] <Alfonzo> it will rage, rage, rage against the dying of the light

Last edited by Marnetmar on 12-13-14 at 00:14

Old Post 12-12-14 23:59 #
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NightFright
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Posts: 235
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I dunno if this is a glitch or I just didn't find the proper way to get there, but anyway:

In E2M3 "Infirmary", you can throw a switch which will temporarily open a secret wall nearby. When entering it, you find a teleporter, but it doesn't do anything. However, it seems to be the only connection to a nearby secret area with a Soulsphere, Plasmarifle and battery ammo. When you noclip there, going through the teleporter in that area leads you to this chamber again, but you cannot go back through the same teleporter.


I am wondering whether this teleporter is supposed to be like this (one-way) or whether it should go both ways. The fact that you can open the wall leading to it with that nearby switch indicates it should be two-way.

Old Post 12-14-14 12:05 #
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Xaser
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That area got resized at some point, and the teleport destination got misplaced. Oops. :P

Fixed for the next release. Thanks for the report!

Old Post 12-14-14 22:24 #
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