Harmata
Can't handle criticism
Posts: 293
Registered: 03-12 |
Here's some feedback after 6 maps. Yes, only 6 maps.
Levels: are small, i had a feeling that these 6 levels that i've finished could've been easily combined into 3.
Exits: Okay, i can understand when the exit is a line in front of a fake next level, but what's the point of teleporting the player right in front of the locked exit door? Why not let him at least touch it? This is really hurts immersion and contributes to the suspicion that levels are too small.
Stairways: GOD. DAMN. Couple of times i almost broke my neck while trying to follow the tilting view.
Details: almost zero details, and those that are present are crude, like giant thrones.
Texturing: i was really disappointed with the use of METAL texture for rising stairs and platforms. Considering how many there are rising stares not using a new and pretty texture is a major flaw. Same with the stock switches, small ugly boxes with random textures like green hexagons on MAP02. Some parts are down right ugly, like the start of the MAP04: orange AND red floors, green marble, STUCCO castle walls.
Features: the maps that i've seen lack features that i'd expect from something castle-themed. For example, on the first map there is Invisibility atop of one the houses outside the castle. How do you get it? You jump from he castle walls to the roofs? No, you walk up to the house wall and press use, which lowers the wall. Disappointing.
Gameplay: there was not a single encounter that made me interested in the rest of the megawad and action on these 6 maps was quite diluted. The environments are not used to their full potential encounter-wise.
Secrets: so, there's a secret marked by a candle on each map, huh?
MORE WORK IS NEEDED
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