I'm also going for a 3-4 hour attempt, having started about 40 minutes ago and gone for the main scene that I wanted to put in straight away.
EDIT: This is purely shapes on a grid with some line and sector specials applied and a few things chucked in, but after 2 and a half hours, this is the layout all done:
Textures, heights and lighting to be added for my next update.
EDIT 2: I think I've been going about 5 hours now. This texturing, heights, lighting and stuff is taking a while! Looks like I'll be up a bit late tonight, as it's already midnight...
EDIT 3: Roughly 6 hours now and my right hand is starting to ache quite a lot. Nearly done with the architecture, textures and stuff now. I think I'll leave it tonight after I've got that done, so I can quickly get in proper game play and testing tomorrow. As much as I'd like to beat the ugly out of this level too (hooo boy...), that'd be taking it too far for this exercise, so I'll be sure to upload it as soon as it is done tomorrow and then, after some feedback, I'll probably polish it up a bit and look at rolling it into a project with that 1-Tag map of mine.
EDIT 4: The Final Editing: Right, 6-and-a-half hours has me a map that one can run around in, using keys, switches, doors, teleporters and lifts to get from the start of the map to the end. There's even secrets and weapons. Just no enemies to shoot. But factor in testing, tweaks and stuff and I'll call it quits for the night. I think I have two, maybe three hours of work ahead of me still and I definitely shouldn't be up at half 4 when I've got work tomorrow :P
I was a little overambitious, but had this have been a weekend I'd have gotten it done in one prolonged sitting, so I'm pretty happy with how this has gone. Look out for a playable map tomorrow!
Last edited by Phobus on Jan 15 2013 at 01:26