I feel like this is the most overlooked part of the project, most likely due to the fact that it wasn't enforced for any submitted maps. I will admit that it got pretty grating to hear, over and over, that those two textures are used too much. (My girlfriend even piped up about it, as she had been listening from the other room, unbeknownst to me.) It was mentioned no less than ten times in the video for Abstraction Complex, and almost as much for every other map that had that style. Those maps keep getting points taken off for following the rules of the project as they were presented to us, which seems very against the spirit of fair reviewing. I have thus far enjoyed every LP of the project quite thoroughly, as everyone has so far proven to be entertaining and otherwise quite fair. It just seems like people aren't even bothering to read the first post of the project and are concentrating on the flaws inherent to following the rules rather than looking at what the maps are doing within the constraints of the project goals.
Da Werecat said:
The initial goal of the project was to experiment with those two textures.
I keep getting the feeling that each different reviewer is looking for something entirely different in these maps. We've got many people just looking to see Doom broken down to its most basic elements, with flow and gameplay taking center stage, and then another group looking to see weird, crazy visual effects and experimental gameplay in every single map, which isn't what the project's goals began as. While I am not trying to knock maps like Dada and Monochromatic Nightmare, whose mappers are very talented and creative, they, as well as the majority of the maps submitted for the project, didn't keep to either the initial rules nor the spirit of the project. On the other hand, those maps that did have a unique visual theme and still retained good gameplay have shown where we should probably be taking the next iteration of the project. Really, on could say that they did a better job at following the rules than the actual rules did in a few cases. :P
But, it's not that big a deal and it does highlight the fact that the community isn't looking for that sort of project and does require an amount of visual flair, even in projects that aren't about the graphics. All in all, a good learning experience, and I'm not nearly as upset as this post may make me out to be. You guys are all awesome and I'm very happy to have been a part of this project and in the crosshairs of the reviewers, save for these tiny issues. :)