schwerpunk
Senior Member

Posts: 1295
Registered: 05-12 |
PRE-RELEASE: [download] (last updated May 25th, by scientist)
Thanks to: pfl, for packing everything up; scientist, for some last minute bug fixing; everyone who submitted an entry, or helped provide testing and other resources.
We're almost there, guys! :D
http://i.imgur.com/L8cs2.png
UPDATE #17
- Bug-squashing megawad
- Added joe-ilya's entry, "Processing Area."
UPDATE #16
- Pre-release pre-released!
- Testing underway.
- scientist completed titlepic.
- scientist completed interpic.
- pre-release megawad updated, details here.
- scientist completed endpic.
UPDATE #15
- Still wrapping up the final entries...
- Deadline extended, to be determined by pfl.
- pfl promoted to co-lead!
UPDATE #14
- Added Cacowad's pending entry, "Monochromatic Affinity."
- Updated gggmork's entry, "LightCrap."
- Added Jaws in Space's 4th entry, "Brown Room."
- Added gggmork's penting entry, "bigCyberFloor."
- Moved Obsidian's "Good and Evil, Black and White" from pending the completed. Oops!
UPDATE #13
- Wrapping up.
UPDATE #12
- added Phendrena's entry, "Monochromatic Nightmare."
- updated the WIP link to Obsidian's pending entry, "Good and Evil, Black and White."
UPDATE #11
- added FractalXX's 3rd entry, "Tessel Dose."
- updated the WIP link to Phendrena's pending entry, "Monochromatic Nightmare."
- updated the link to FractalXX's 3rd entry, "Tessel Dose."
- added Jaw's in Space's pending entry, "unnamed city."
- added screenshots of Phendrena's pending entry, "Monochromatic Nightmare."
- Phendrena updated the link to his WIP entry, "Monochromatic Nightmare" to V0.25.
- added Obsidian pending entry, "Good and Evil, Black and White" with a WIP link.
- added Death Egg's pending entry, "house."
- added WIP link to Death Egg's pending entry, "house."
UPDATE #10
- added FractalXX's 2nd entry, "Abuse."
- added WIP link to Phendrena's entry, "Monochromatic Nightmare."
UPDATE #9
- renamed CorSair's pending entry, "Water Realm / Aqua Regnumi" to "Ultramarine Kingdom."
- added Jaws in Space's 3rd entry, "Support Storage."
- added Phendrena's pending entry, "Monochromatic Nightmare."
UPDATE #8
- added gggmork's 2nd entry, "zdLightCrap."
- removed gggmork's 1st entry, LightCrap." [explanation]
UPDATE #7
- added four (4) new screenshots to Corsair's pending entry, "Water Realm" or "Aqua Regnumi."
- changed Da Werecat's entry named "Greyroom" to "The Primitive."
- added FractalXX's pending entry, "Abuse."
- added Jaws in Space's 2nd entry, "Outpost Gamma."
- added CorSair's pending entry, "Water Realm" or "Aqua Regnumi."
- added FractalXX's link to visual WAD that changes weapon/blood sprites to B&W
- added schwerpunk's entry, "WhiteRoom."
UPDATE #6
- added sawd's entry, "Temple of Light."
- added Da Werecat's entry, "Greyroom."
- sawd updated his entry. "Temple of Light."
UPDATE #5
- added Jaws In Space's entry, "Control Centre."
UPDATE #4
- added Scientist's reupholstered entry, "Dada."
- added gggmork's entry, "LightCrap1."
- added Cacowad's pending entry, "monocromatic chaos."
- added schwerpunk's pending entry, "WhiteRoom."
UPDATE #3
- added Membrain's 3rd entry, "Shortwave."
UPDATE #2
- added stuff, incl. attractive splash logo
- Da Werecat donated a pure B&W texturepack
UPDATE #1
- added some maps, idk
NON-MAP CONTRIBUTIONS:
FractalXX's resource WAD (B&W sprites (weapons/blood)):
[download]
Da Werecat's resource WAD (B&W textures/flats):
[download] [mirror]
COMPLETED ENTRIES:
Scypek2's entry (unnamed):
[pic1] [pic2] [pic3] [download]
FractalXX's entry (Mono Asbest):
[pic1] [pic2] [pic3] [pic4] [pic5] [pic6] [download]
Membrain's entry (Coagulation):
[pic1] [pic2] [pic3] [pic4] [download]
Membrain's 2nd entry (Abstraction Complex):
[pic1] [pic2] [download]
Membrain's 3rd entry (Shortwave):
[Pic1] [Pic2] [Pic3] [Pic4] [Pic5] [download]
Jaws In Space's entry (Control Centre):
[pic] [download]
sawd's entry (The Temple of Light):
[pic1] [pic2] [pic3] [download]
Da Werecat's entry (The Primitive):
[pic] [download]
Jaws in Space's 2nd entry (Outpost Gamma):
[pic1] [pic2] [pic3] [pic4] [download]
Schwerpunk's entry (WhiteRoom):
[pic1] [pic2] [pic3] [download]
gggmork's entry (zdLightCrap):
[pic1] [pic2] [download]
Jaws in Space's 3rd entry (Support Storage):
[pic1] [pic2] [pic3] [pic4] [download]
FractalXX's 2nd entry (Abuse):
[pic1] [pic2] [pic3] [pic4] [pic5] [pic6] [pic7] [pic8] [pic9] [download]
FractalXX's 3rd entry (Tessel Dose):
[pic1] [pic2] [download]
Phendrena's entry (Monochromatic Nightmare):
[pic1] [pic2] [pic3] [pic4] [pic5] [pic6] [download]
Jaws in Space's 4th entry (Brown Room):
[download]
Obsidian's entry (Good and Evil, Black and White):
[pic1] [pic2] [pic3] [download]
joe-ilya's entry (Processing Area):
[pic1] [pic2] [pic3] [pic4] [pic5] [download]
REUPHOLSTERED ENTRIES:
Scientist's entry (Dada):
[download]
PENDING ENTRIES:
Katamori's entry (Contrast):
[pic1] [pic2] [pic3] [pic4] [under construction]
Cacowad's entry (monocromatic chaos):
[pic] [under construction]
CorSair's entry (Water Realm or Aqua Regnumi):
[pic1] [pic2] [pic3] [pic3] [pic4] [pic4] [under construction]
Jaws in Space's 4th entry (unnamed city):
[pic] [WIP]
Dead Egg's entry (house):
[pic] [WIP]
Cacowad's entry (Monochromatic Affinity):
[pic] [under construction]
gggmork's entry (bigCyberFloor):
[WIP]
=====================================================
This is a little project to test your ability to make a fun map using only 2 to 4 Doom2 textures, depending on what level of challenge you're looking for. The two basic textures are FLAT19 (light grey) & CEIL5_1 (dark grey). Additional, allowable textures are FLOOR1_6 (red) & FLAT14 (blue). If someone does end up making a good map using only the first two textures, I might just have to soup up a medal for them. Finally, I suppose you could use other textures if you really wanted to, as long as you keep with the spirit of the project.
The spirit of the project is to focus on gameplay and ambiance while keeping the amount of textures to a minimum. This will cause your use of map dynamics, lighting, elevation and object placement to come into primary focus. If you think you're up to it, just remember that while this isn't a speedmapping (or even stanismapping) project, these don't have to be complex maps. So while more advanced detailing isn't forbidden, it isn't the primary focus of the project, either.
Other than minimizing texture use, there are no restrictions: You can use scripting, or any sourceport you want (EDIT: although ZDoom/Eternity is recommended, as it allows you to place flats on walls). Coloured lighting is also allowed.
Here's a quick example:
http://i.imgur.com/Xbpdnl.png
Again, the basic textures are:
code: FLAT19
CEIL5_1
*FLOOR1_6
*FLAT14
* denotes optional textures
P.S. I came up with this project (though I'm sure I'm not the first) after a HDD crash lost me over eight months of progress on a WAD. After that I decided to get back to basics, because the idea of taking on a larger project again was too demoralizing.
Last edited by schwerpunk on 05-25-13 at 17:28
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