Membrain
Member
Posts: 308
Registered: 09-10 |
Thanks for the review. Now that I've had a good night's rest, I went through the other two entries.
Firstly, Scypek2's map. It's pretty fun, and definitely feels like a unique map. It's not quite in the realm of being a concept map, which, under the constraints of this project, is a very good thing. Ammo and health balance was fairly tight, and the fights were fairly fun. (That archie elevator was a cruel trap, though!) I could see this map being altered to fit the two-texture rule without much trouble, though it wouldn't feel quite as much like a mountain. The winding rooms made the map feel a lot bigger than it was, but I never really got lost. One item of note is that I managed to exit the level without killing the two bosses. Don't know if that's intended or not.
And now, FractalXX's entry. The first thing I noticed about this one was how confined it felt. That really gave this map a very particular feel. The rooms were never too tight to fight in, but I always had a slight inkling of claustrophobia. It's definitely full of atmosphere and neat detailing tricks. The interplay of the two textures and the varying light levels ensured that each area was distinct and memorable, and figuring out the mechanisms wasn't too difficult. (The buttons, notably, were nicely done.) I really enjoyed the fights in here, though I will say that the map could have even been a bit more difficult without being unfair. Regardless, it's very fun and never gets dull.
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